Set:
Game Night 2018
Type:
Creature — Human Soldier
Rarity:
Uncommon
Cost:
{1}{W}{W}
Prevent all combat damage that would be dealt to Everdawn Champion.
"Undefeated in battle, she is t...
Set:
Game Night 2018
Type:
Artifact Creature — Construct
Rarity:
Common
Cost:
{2}
When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card ...
Set:
Game Night 2018
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{U}{U}
Enchant creatureWhen Claustrophobia enters the battlefield, tap enchanted creature.Enchanted creature doesn...
Set:
Game Night 2018
Type:
Instant
Rarity:
Uncommon
Cost:
{4}{W}
Destroy target attacking creature.Draw a card.
Vampires know blood and the systems that carry it. And they know exactly...
Set:
Game Night 2018
Type:
Artifact Creature — Construct
Rarity:
Common
Cost:
{2}
{3}{R}: Welder Automaton deals 1 damage to each opponent.
Most of the constructs the renegades used ag...
Set:
Game Night 2018
Type:
Creature — Fungus
Rarity:
Uncommon
Cost:
{3}{B}
{2}, Sacrifice a creature: Draw a card.
Some of the thallids that escaped into the fens of Urborg began emula...
Set:
Game Night 2018
Type:
Creature — Elemental
Rarity:
Uncommon
Cost:
{3}{R}{R}
When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.
"Trying ...
Set:
Game Night 2018
Type:
Sorcery
Rarity:
Common
Cost:
{1}{G}
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your h...
Set:
Game Night 2018
Type:
Sorcery
Rarity:
Uncommon
Cost:
{X}{R}{R}
Rolling Thunder deals X damage divided as you choose among any number of targets.
"Zendikar is always angry, though ...
Set:
Game Night 2018
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{2}{U}
{T}: Target player draws a card, then discards a card.
Progress comes at a price.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '