Set:
Commander Legends: Battle for Baldur's Gate
Type:
Legendary Creature — Elf Druid
Rarity:
Uncommon
Cost:
{3}{G}
{1}: Until end of turn, target token you control becomes a green Bea...
Set:
Streets of New Capenna Commander
Type:
Legendary Creature — Elf Druid
Rarity:
Mythic
Cost:
{3}{W}
Convoke (Your creatures can help cast this spell. Each creature you tap while cas...
Set:
Commander 2020
Type:
Creature — Elf Druid
Rarity:
Rare
Cost:
{2}{G}{G}
Whenever you cast a creature spell, draw a card.
"The tiniest mouse speaks louder to me than all the festiva...
Set:
War of the Spark
Type:
Creature — Elf Druid
Rarity:
Uncommon
Cost:
{1}{G}
Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your...
Set:
Duel Decks: Elves vs. Inventors
Type:
Creature — Elf Druid
Rarity:
Common
Cost:
{G}
{T}: Add {G}.
"Life grows everywhere. My kin merely find those places where it grows strongest....
Set:
Commander 2018
Type:
Creature — Elf Druid
Rarity:
Rare
Cost:
{2}{G}
Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature to...
Set:
Duel Decks: Elves vs. Goblins
Type:
Creature — Elf Druid
Rarity:
Common
Cost:
{G}
{T}: Add {G}.
One bone broken for every twig snapped underfoot. —Llanowar penalty for trespassing...
Set:
Ice Age
Type:
Creature — Elf Druid
Rarity:
Common
Cost:
{G}
{T}: Add {G}.
"Living side by side with the Elves for so long leaves me with no doubt that we serve the same goddess." ...
Set:
Duel Decks: Elves vs. Inventors
Type:
Creature — Elf Druid
Rarity:
Rare
Cost:
{1}{G}{G}
Other Elf creatures you control get +1/+1.{T}: Add {G} for each Elf you control.
"The elves...
Set:
Rise of the Eldrazi
Type:
Creature — Elf Druid
Rarity:
Uncommon
Cost:
{G}
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)LEVEL 1-41/2{T}: Add {G...
Set:
Modern Horizons 3
Type:
Creature — Elf Druid
Rarity:
Uncommon
Cost:
{1}{G}
{T}: Add {G} for each Elf on the battlefield.
Titania rewards all who honor the forest by making them a ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '