Set:
Duskmourn: House of Horror
Type:
Legendary Artifact Creature — Toy
Rarity:
Rare
Cost:
{2}
Marvin, Murderous Mimic has all activated abilities of creatures you control that don't h...
Set:
Duskmourn: House of Horror
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{4}
When Conductive Machete enters, manifest dread, then attach Conductive Machete to that creature. (...
Set:
Duskmourn: House of Horror
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{B}
Enchant creatureWhen Sporogenic Infection enters, target player sacrifices a creature other than ...
Set:
Duskmourn: House of Horror
Type:
Enchantment Creature — Elk Glimmer
Rarity:
Rare
Cost:
{1}{G}{G}
VigilanceCreatures you control have "{T}: Add one mana of any color."When Enduring...
Set:
Duskmourn: House of Horror
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{4}{U}{U}
Enchant creatureYou control enchanted creature.Enchanted creature gets -3/-0 and loses all abi...
Set:
Duskmourn: House of Horror
Type:
Enchantment Creature — Nightmare
Rarity:
Uncommon
Cost:
{4}{W}{W}
As an additional cost to cast this spell, exile a creature you control.FlyingWhe...
Set:
Duskmourn: House of Horror
Type:
Creature — Spirit
Rarity:
Common
Cost:
{3}{W}
FlyingWhen Friendly Ghost enters, target creature gets +2/+4 until end of turn.
In life, Marcus had ...
Set:
Duskmourn: House of Horror
Type:
Enchantment — Room // Enchantment
Rarity:
Common
Cost:
{1}{W} // {2}{W}
Grand EntrywayWhen you unlock this door, create a 1/1 white Glimmer enchan...
Set:
Duskmourn: House of Horror
Type:
Enchantment — Room // Enchantment
Rarity:
Common
Cost:
{1}{W} // {2}{W}
Grand EntrywayWhen you unlock this door, create a 1/1 white Glimmer enchan...
Set:
Duskmourn: House of Horror
Type:
Creature — Human Soldier
Rarity:
Common
Cost:
{2}{W}
Whenever Hardened Escort attacks, another target creature you control gets +1/+0 and gains in...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '