Set:
Duel Decks: Speed vs. Cunning
Type:
Creature — Sphinx
Rarity:
Rare
Cost:
{5}{U}{U}
FlyingWhen Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. A...
Set:
Duel Decks: Speed vs. Cunning
Type:
Creature — Human Soldier
Rarity:
Common
Cost:
{1}{W}
{W}, {T}: Tap target creature.
A skilled decoy can throw your enemies off your trail. A ma...
Set:
Duel Decks: Speed vs. Cunning
Type:
Instant — Trap
Rarity:
Uncommon
Cost:
{3}{W}{W}
If four or more creatures are attacking, you may pay {1}{W} rather than pay this spell's mana c...
Set:
Duel Decks: Speed vs. Cunning
Type:
Creature — Kor Soldier
Rarity:
Common
Cost:
{2}{W}
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That c...
Set:
Duel Decks: Speed vs. Cunning
Type:
Instant
Rarity:
Rare
Cost:
{1}{W}{W}
Blocking creatures get +7/+7 until end of turn.
"Forgive me, Master Kami, but in the interest of my people...
Set:
Duel Decks: Speed vs. Cunning
Type:
Instant
Rarity:
Common
Cost:
{U}
Target creature gets -1/-0 until end of turn.Draw a card.
The first spell taught to young mages, it has spared...
Set:
Duel Decks: Speed vs. Cunning
Type:
Creature — Goblin Berserker
Rarity:
Uncommon
Cost:
{2}{R}
Creatures you control have haste and attack each combat if able.
Don't let him lead t...
Set:
Duel Decks: Speed vs. Cunning
Type:
Creature — Zombie Warrior
Rarity:
Uncommon
Cost:
{2}{B}
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
Grixi...
Set:
Duel Decks: Speed vs. Cunning
Type:
Creature — Kor Monk
Rarity:
Common
Cost:
{1}{W}
When Lone Missionary enters the battlefield, you gain 4 life.
His mission has become a grim pil...
Set:
Duel Decks: Speed vs. Cunning
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of yo...
Set:
Duel Decks: Speed vs. Cunning
Type:
Instant — Trap
Rarity:
Common
Cost:
{3}{U}{U}
If an opponent had two or more creatures enter the battlefield under their control this turn, you...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '