Set:
Duel Decks: Speed vs. Cunning
Type:
Creature — Ogre Warrior
Rarity:
Rare
Cost:
{2}{R}{R}
Whenever another creature enters the battlefield under your control, that creature gets +2...
Set:
Duel Decks: Speed vs. Cunning
Type:
Creature — Human Monk
Rarity:
Uncommon
Cost:
{1}{U}
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn....
Set:
Duel Decks: Speed vs. Cunning
Type:
Creature — Human Wizard
Rarity:
Common
Cost:
{2}{U}
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up a...
Set:
Duel Decks: Speed vs. Cunning
Type:
Creature — Elemental
Rarity:
Rare
Cost:
{4}{U}{U}
FlyingMorph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it fa...
Set:
Duel Decks: Speed vs. Cunning
Type:
Sorcery
Rarity:
Rare
Cost:
{5}{R}{R}
You may exile two red cards from your hand rather than pay this spell's mana cost.Untap all creatures that...
Set:
Duel Decks: Speed vs. Cunning
Type:
Land
Rarity:
Uncommon
Nomad Outpost enters the battlefield tapped.{T}: Add {R}, {W}, or {B}.
"Only the weak imprison themselves behind walls. We ...
Set:
Duel Decks: Speed vs. Cunning
Type:
Sorcery
Rarity:
Common
Cost:
{1}{R}
Create two 1/1 red Goblin creature tokens.
Goblins are eager to follow orders, especially when those orders...
Set:
Duel Decks: Speed vs. Cunning
Type:
Creature — Human Knight
Rarity:
Common
Cost:
{2}{W}{U}
Flash (You may cast this spell any time you could cast an instant.)Vigilance
"You think ...
Set:
Duel Decks: Speed vs. Cunning
Type:
Creature — Zombie
Rarity:
Common
Cost:
{1}{B}
Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile ...
Set:
Duel Decks: Speed vs. Cunning
Type:
Instant
Rarity:
Common
Cost:
{W}
Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
"Having conviction is more ...
Set:
Duel Decks: Speed vs. Cunning
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{1}{U}
Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up...
Set:
Duel Decks: Speed vs. Cunning
Type:
Sorcery
Rarity:
Common
Cost:
{B}
As an additional cost to cast this spell, sacrifice a creature.Destroy target creature.
Witches of the Split-E...
Set:
Duel Decks: Speed vs. Cunning
Type:
Instant
Rarity:
Uncommon
Cost:
{2}{W}
Up to two target creatures each get +2/+2 until end of turn.
"The people of Akros must learn from our leo...
Set:
Duel Decks: Speed vs. Cunning
Type:
Creature — Elemental Berserker
Rarity:
Uncommon
Cost:
{1}{R}{R}{W}
When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+...
Set:
Duel Decks: Speed vs. Cunning
Type:
Creature — Human Soldier
Rarity:
Common
Cost:
{W}
{T}: Target attacking creature gets +1/+1 until end of turn.
"Swords, to me! We must engage t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '