Set:
Duel Decks: Phyrexia vs. the Coalition
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{2}{W}
Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as y...
Set:
Duel Decks: Phyrexia vs. the Coalition
Type:
Instant
Rarity:
Common
Cost:
{1}{B}{B}
Destroy target nonblack creature. Its controller loses 2 life.
Death is a generous author, alwa...
Set:
Duel Decks: Phyrexia vs. the Coalition
Type:
Creature — Phyrexian Zombie
Rarity:
Common
Cost:
{2}{B}
Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.
Phyrexia w...
Set:
Duel Decks: Phyrexia vs. the Coalition
Type:
Sorcery
Rarity:
Uncommon
Cost:
{4}{U}
Domain — Target player draws a card for each basic land type among lands they control.
Each comm...
Set:
Duel Decks: Phyrexia vs. the Coalition
Type:
Artifact
Rarity:
Uncommon
Cost:
{4}
Domain — {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lan...
Set:
Duel Decks: Phyrexia vs. the Coalition
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{B}
Enchant creatureDomain — Enchanted creature gets -1/-1 for each basic land type among l...
Set:
Duel Decks: Phyrexia vs. the Coalition
Type:
Artifact Creature — Phyrexian Golem
Rarity:
Uncommon
Cost:
{6}
It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does...
Set:
Duel Decks: Phyrexia vs. the Coalition
Type:
Creature — Phyrexian Carrier
Rarity:
Common
Cost:
{1}{B}
{T}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of t...
Set:
Duel Decks: Phyrexia vs. the Coalition
Type:
Creature — Zombie
Rarity:
Common
Cost:
{B}
Carrion Feeder can't block.Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
Sti...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '