Set:
Duel Decks: Phyrexia vs. the Coalition
Type:
Creature — Phyrexian Human Cleric Minion
Rarity:
Uncommon
Cost:
{2}{B}
When Priest of Gix enters the battlefield, add {B}{B}{B}.
"Gix ...
Set:
Duel Decks: Phyrexia vs. the Coalition
Type:
Creature — Elf Wizard
Rarity:
Uncommon
Cost:
{2}{G}
Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this s...
Set:
Duel Decks: Phyrexia vs. the Coalition
Type:
Creature — Phyrexian Minion
Rarity:
Uncommon
Cost:
{2}{B}
FlyingEcho {2}{B} (At the beginning of your upkeep, if this came under your ...
Set:
Duel Decks: Phyrexia vs. the Coalition
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{3}
Equipped creature can't be blocked and has shroud. (It can't be the target of spells o...
Set:
Duel Decks: Phyrexia vs. the Coalition
Type:
Instant
Rarity:
Common
Cost:
{3}{B}
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the numbe...
Set:
Duel Decks: Phyrexia vs. the Coalition
Type:
Creature — Elf Druid
Rarity:
Common
Cost:
{1}{G}
As Quirion Elves enters the battlefield, choose a color.{T}: Add {G}.{T}: Add one man...
Set:
Duel Decks: Phyrexia vs. the Coalition
Type:
Creature — Phyrexian Minion
Rarity:
Common
Cost:
{1}{B}{B}
{1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.
Wit...
Set:
Duel Decks: Phyrexia vs. the Coalition
Type:
Land
Rarity:
Uncommon
Shivan Oasis enters the battlefield tapped.{T}: Add {R} or {G}.
Only the hardiest explorers survive to eat the fru...
Set:
Duel Decks: Phyrexia vs. the Coalition
Type:
Creature — Phyrexian Insect
Rarity:
Common
Cost:
{B}
Flying{B}: Phyrexian Battleflies gets +1/+0 until end of turn. Activate no more t...
Set:
Duel Decks: Phyrexia vs. the Coalition
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{G}{W}
Enchant creatureEnchanted creature gets +2/+2 and has trample.Whenever enchanted cre...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '