Set:
Duel Decks: Mind vs. Might
Type:
Sorcery
Rarity:
Common
Cost:
{3}{R}
Create two 1/1 red Goblin creature tokens.Storm (When you cast this spell, copy it for each spell cast before ...
Set:
Duel Decks: Mind vs. Might
Type:
Sorcery
Rarity:
Common
Cost:
{2}{R}
Rift Bolt deals 3 damage to any target.Suspend 1—{R} (Rather than cast this card from your hand, you may pay {...
Set:
Duel Decks: Mind vs. Might
Type:
Sorcery
Rarity:
Common
Cost:
{4}{U}
Return target permanent to its owner's hand.Storm (When you cast this spell, copy it for each spell cast befor...
Set:
Duel Decks: Mind vs. Might
Type:
Legendary Creature — Merfolk Wizard
Rarity:
Rare
Cost:
{1}{U}{R}
Whenever you cast your second spell each turn, draw a card.
"Some relic hunters h...
Set:
Duel Decks: Mind vs. Might
Type:
Instant — Arcane
Rarity:
Uncommon
Cost:
{1}{R}
Add {R}{R}{R}.Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from...
Set:
Duel Decks: Mind vs. Might
Type:
Creature — Cyclops
Rarity:
Common
Cost:
{1}{U}{R}
DefenderWhenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of tur...
Set:
Duel Decks: Mind vs. Might
Type:
Instant
Rarity:
Rare
Cost:
{U}
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could ca...
Set:
Duel Decks: Mind vs. Might
Type:
Sorcery
Rarity:
Common
Cost:
{1}{R}
Grapeshot deals 1 damage to any target.Storm (When you cast this spell, copy it for each spell cast before it ...
Set:
Duel Decks: Mind vs. Might
Type:
Creature — Human Shaman
Rarity:
Uncommon
Cost:
{1}{R}
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Im...
Set:
Duel Decks: Mind vs. Might
Type:
Creature — Chimera
Rarity:
Uncommon
Cost:
{1}{U}{R}
Flying, trampleSpellheart Chimera's power is equal to the number of instant and sorcery cards ...
Set:
Duel Decks: Mind vs. Might
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{R}{R}
Shivan Meteor deals 13 damage to target creature.Suspend 2—{1}{R}{R} (Rather than cast this card from you...
Set:
Duel Decks: Mind vs. Might
Type:
Sorcery
Rarity:
Common
Cost:
{1}{G}
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature gro...
Set:
Duel Decks: Mind vs. Might
Type:
Creature — Human Warrior
Rarity:
Uncommon
Cost:
{1}{R}{G}
{1}{R}{G}: Relentless Hunter gets +1/+1 and gains trample until end of turn.
"I swore to...
Set:
Duel Decks: Mind vs. Might
Type:
Legendary Creature — Merfolk Wizard
Rarity:
Rare
Cost:
{2}{U}{U}
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature t...
Set:
Duel Decks: Mind vs. Might
Type:
Creature — Beast
Rarity:
Uncommon
Cost:
{4}{U/R}{U/R}
When Nucklavee enters the battlefield, you may return target red sorcery card from your grav...
Set:
Duel Decks: Mind vs. Might
Type:
Creature — Human Warrior
Rarity:
Rare
Cost:
{1}{R/G}{R/G}{R/G}
Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking c...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '