Set:
Duel Decks: Mind vs. Might
Type:
Creature — Treefolk Warrior
Rarity:
Common
Cost:
{2}{G}{G}
Reach (This creature can block creatures with flying.)
"Clever folk build their homes n...
Set:
Duel Decks: Mind vs. Might
Type:
Land
Rarity:
Common
Rugged Highlands enters the battlefield tapped.When Rugged Highlands enters the battlefield, you gain 1 life.{T}: Add {R} or {G}...
Set:
Duel Decks: Mind vs. Might
Type:
Legendary Creature — Human Barbarian
Rarity:
Rare
Cost:
{4}{R}{R}
Haste (This creature can attack and {T} as soon as it comes under your control.)...
Set:
Duel Decks: Mind vs. Might
Type:
Creature — Minotaur Warrior
Rarity:
Common
Cost:
{2}{R}{R}
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the batt...
Set:
Duel Decks: Mind vs. Might
Type:
Sorcery
Rarity:
Common
Cost:
{R}
Firebolt deals 2 damage to any target.Flashback {4}{R} (You may cast this card from your graveyard for its flashb...
Set:
Duel Decks: Mind vs. Might
Type:
Instant
Rarity:
Rare
Cost:
{5}{U}{R}
Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat ...
Set:
Duel Decks: Mind vs. Might
Type:
Sorcery
Rarity:
Uncommon
Cost:
{6}{G}
Create a 6/6 green Wurm creature token.Flashback {3}{G} (You may cast this card from your graveyard for its ...
Set:
Duel Decks: Mind vs. Might
Type:
Artifact
Rarity:
Rare
Cost:
{5}
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it...
Set:
Duel Decks: Mind vs. Might
Type:
Sorcery
Rarity:
Rare
Cost:
{5}{R}{R}
Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to...
Set:
Duel Decks: Mind vs. Might
Type:
Creature — Human Warrior
Rarity:
Common
Cost:
{G}
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield w...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '