Set:
Duel Decks: Knights vs. Dragons
Type:
Sorcery
Rarity:
Uncommon
Cost:
{5}{R}
Jaws of Stone deals X damage divided as you choose among any number of targets, where X is the number o...
Set:
Duel Decks: Knights vs. Dragons
Type:
Instant
Rarity:
Common
Cost:
{G}{W}
Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
"For...
Set:
Duel Decks: Knights vs. Dragons
Type:
Creature — Human Knight
Rarity:
Uncommon
Cost:
{4}{W}{W}
Whenever Paladin of Prahv deals damage, you gain that much life.Forecast — {1}{W}, R...
Set:
Duel Decks: Knights vs. Dragons
Type:
Creature — Human Druid Knight
Rarity:
Common
Cost:
{G}{W}
Vigilance{T}: Add {G}.
Knight-stewards guard the Sun-Dappled Court, a grove of imme...
Set:
Duel Decks: Knights vs. Dragons
Type:
Enchantment
Rarity:
Common
Cost:
{2}{W}
When Oblivion Ring enters the battlefield, exile another target nonland permanent.When Oblivion Ring ...
Set:
Duel Decks: Knights vs. Dragons
Type:
Creature — Human Knight
Rarity:
Uncommon
Cost:
{W}{W}
First strike, protection from red
"Hammer out your doubts as you forge your weapon. To ...
Set:
Duel Decks: Knights vs. Dragons
Type:
Instant
Rarity:
Common
Cost:
{1}{W}
Target creature gets +2/+2 and gains flying until end of turn.
"The southern fortress taken by invaders? ...
Set:
Duel Decks: Knights vs. Dragons
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{R}{R}
Enchant creatureEnchanted creature gets +1/+0 for each Mountain you control and has first s...
Set:
Duel Decks: Knights vs. Dragons
Type:
Creature — Wall
Rarity:
Common
Cost:
{R}
DefenderWhen Cinder Wall blocks, destroy it at end of combat.
"The smell of roasted flesh hung over ...
Set:
Duel Decks: Knights vs. Dragons
Type:
Creature — Cat Knight
Rarity:
Uncommon
Cost:
{W}{W}
Flying
The skyhunters were born when the first leonin gazed at the heavens and wished to ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '