Set:
Duel Decks: Knights vs. Dragons
Type:
Instant
Rarity:
Uncommon
Cost:
{3}{R}
Untap target creature with power less than the number of cards in your graveyard and gain control of it...
Set:
Duel Decks: Knights vs. Dragons
Type:
Creature — Goblin
Rarity:
Common
Cost:
{R}
Sacrifice a Goblin: Add {R}.
"I like goblins. They make funny little popping sounds when they die....
Set:
Duel Decks: Knights vs. Dragons
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{R}{R}
Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third targ...
Set:
Duel Decks: Knights vs. Dragons
Type:
Creature — Elf Knight
Rarity:
Uncommon
Cost:
{G/W}{G/W}{G/W}
Vigilance
Every elf in Shadowmoor is charged from birth with a terrible duty: to...
Set:
Duel Decks: Knights vs. Dragons
Type:
Land
Rarity:
Uncommon
Treetop Village enters the battlefield tapped.{T}: Add {G}.{1}{G}: Treetop Village becomes a 3/3 green Ape creature with ...
Set:
Duel Decks: Knights vs. Dragons
Type:
Instant
Rarity:
Uncommon
Cost:
{W}
The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn i...
Set:
Duel Decks: Knights vs. Dragons
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{W}
Destroy target creature with power 4 or greater. It can't be regenerated.
"Fear this no more!"
Set:
Duel Decks: Knights vs. Dragons
Type:
Creature — Dragon
Rarity:
Uncommon
Cost:
{2}{R}{R}
Flying{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated f...
Set:
Duel Decks: Knights vs. Dragons
Type:
Sorcery
Rarity:
Common
Cost:
{1}{R}
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
"Within each...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '