Set:
Duel Decks: Blessed vs. Cursed
Type:
Creature — Zombie
Rarity:
Uncommon
Cost:
{3}{U}{U}
As an additional cost to cast this spell, exile a creature card from your graveyard.Undying...
Set:
Duel Decks: Blessed vs. Cursed
Type:
Creature — Angel
Rarity:
Uncommon
Cost:
{1}{W}{W}
FlyingWhen Emancipation Angel enters the battlefield, return a permanent you control to its ...
Set:
Duel Decks: Blessed vs. Cursed
Type:
Sorcery
Rarity:
Common
Cost:
{1}{W}
Create two 1/1 white Human creature tokens.Fateful hour — If you have 5 or less life, create five of those...
Set:
Duel Decks: Blessed vs. Cursed
Type:
Artifact — Equipment
Rarity:
Common
Cost:
{2}
Equipped creature has flying.Equip {1} ({1}: Attach to target creature you control. Equip only a...
Set:
Duel Decks: Blessed vs. Cursed
Type:
Creature — Zombie
Rarity:
Uncommon
Cost:
{B}
Diregraf Ghoul enters the battlefield tapped.
"At least this one still has arms and legs. Well, m...
Set:
Duel Decks: Blessed vs. Cursed
Type:
Creature — Human Knight
Rarity:
Common
Cost:
{4}{U}
FlyingWhen Gryff Vanguard enters the battlefield, draw a card.
"Ghouls smashed the door, b...
Set:
Duel Decks: Blessed vs. Cursed
Type:
Creature — Human Soldier
Rarity:
Common
Cost:
{2}{W}
When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creat...
Set:
Duel Decks: Blessed vs. Cursed
Type:
Creature — Zombie Drake
Rarity:
Common
Cost:
{1}{U}{U}
As an additional cost to cast this spell, exile a creature card from your graveyard.Fly...
Set:
Duel Decks: Blessed vs. Cursed
Type:
Creature — Zombie
Rarity:
Common
Cost:
{1}{U}
When Screeching Skaab enters the battlefield, mill two cards.
Its screeching is the sound of you...
Set:
Duel Decks: Blessed vs. Cursed
Type:
Creature — Spirit
Rarity:
Common
Cost:
{1}{W}{W}
Flying
Death has bound it with chains of past regrets. Forever it searches for atonement, eac...
Set:
Duel Decks: Blessed vs. Cursed
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{2}
Equipped creature has first strike.As long as equipped creature is a Human, it gets +1/+1.Equi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '