Set:
Duel Decks: Blessed vs. Cursed
Type:
Sorcery
Rarity:
Uncommon
Cost:
{B}
Target opponent reveals their hand. You choose a card from it with mana value 4 or greater and exile that c...
Set:
Duel Decks: Blessed vs. Cursed
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{U}
Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Z...
Set:
Duel Decks: Blessed vs. Cursed
Type:
Creature — Zombie
Rarity:
Common
Cost:
{1}{B}{B}
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard t...
Set:
Duel Decks: Blessed vs. Cursed
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{B}{B}
Each player sacrifices two creatures.
"We must all make sacrifices for the good of Innistrad." —Sorin...
Set:
Duel Decks: Blessed vs. Cursed
Type:
Instant
Rarity:
Common
Cost:
{B}{B}
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
"Do not touch a drop. Not yet. I want to wa...
Set:
Duel Decks: Blessed vs. Cursed
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{2}{U}{U}
{2}{U}, {T}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creatur...
Set:
Duel Decks: Blessed vs. Cursed
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{W}{W}
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those...
Set:
Duel Decks: Blessed vs. Cursed
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{B}{B}
Create two 2/2 black Zombie creature tokens.Flashback {5}{B}{B} (You may cast this card from your gra...
Set:
Duel Decks: Blessed vs. Cursed
Type:
Instant
Rarity:
Common
Cost:
{2}{U}
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyar...
Set:
Duel Decks: Blessed vs. Cursed
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{2}{U}
Whenever another Human enters the battlefield under your control, untap Captain of the Mists...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '