Set:
Dragon's Maze
Type:
Sorcery
Rarity:
Rare
Cost:
{G}{U}
Whenever a creature enters the battlefield this turn, you may draw a card.Fuse (You may cast one or both halves of this card ...
Set:
Dragon's Maze
Type:
Creature — Zombie Wizard
Rarity:
Rare
Cost:
{1}{B}
If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.
Ma...
Set:
Dragon's Maze
Type:
Creature — Shapeshifter
Rarity:
Rare
Cost:
{4}{U}{U}
{U}: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next...
Set:
Dragon's Maze
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{B}{B}{G}
Destroy each nonland permanent with mana value X or less.
Golgari reclaimers resent the gorgons, begrudging the loss of...
Set:
Dragon's Maze
Type:
Instant
Rarity:
Common
Cost:
{3}{B}
Target creature gets -4/-2 until end of turn.
Travelers in the undercity dread the horrors and assassins of the Dimir, but ...
Set:
Dragon's Maze
Type:
Land — Gate
Rarity:
Common
Dimir Guildgate enters the battlefield tapped.{T}: Add {U} or {B}.
In the cold corridors of the undercity, misinformation unfurls from...
Set:
Dragon's Maze
Type:
Creature — Zombie Cleric
Rarity:
Rare
Cost:
{4}{B}{B}
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain ...
Set:
Dragon's Maze
Type:
Legendary Creature — Human Cleric
Rarity:
Rare
Cost:
{2}{B}{R}
First strike, hasteUnleash (You may have this creature enter the battlefield with a +1/+1 counte...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '