Set:
Dragon's Maze
Type:
Legendary Creature — Human Merfolk
Rarity:
Rare
Cost:
{1}{G}{U}
{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.
"...
Set:
Dragon's Maze
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{W}{B}
Return target permanent card from your graveyard to the battlefield.
"The Obzedat have revived you with purpose. Don't squ...
Set:
Dragon's Maze
Type:
Creature — Insect
Rarity:
Rare
Cost:
{1}{G}
FlashThis spell can't be countered.Reach, protection from blue
"It preys on those who would spy on our lands, so we...
Set:
Dragon's Maze
Type:
Enchantment
Rarity:
Mythic
Cost:
{R}{W}
Red creatures you control get +1/+0.White creatures you control get +0/+1.{R}{W}, Exile Legion's Initiative: Exile all ...
Set:
Dragon's Maze
Type:
Creature — Elemental
Rarity:
Mythic
Cost:
{G}{W}
Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and white...
Set:
Dragon's Maze
Type:
Instant
Rarity:
Rare
Cost:
{1}{G}{G}{W}
Create a 5/5 green Wurm creature token with trample.
The consciousness of Mat'Selesnya does not always spread in peacef...
Set:
Dragon's Maze
Type:
Land — Gate
Rarity:
Common
Orzhov Guildgate enters the battlefield tapped.{T}: Add {W} or {B}.
"We do not believe in hiding our wealth in the shadows. This is Or...
Set:
Dragon's Maze
Type:
Creature — Minotaur Soldier
Rarity:
Rare
Cost:
{5}{R}{W}
At the beginning of each combat, up to one target creature attacks or blocks this combat if able and u...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '