Set:
Dragon's Maze
Type:
Legendary Creature — Human Soldier
Rarity:
Rare
Cost:
{3}{W}{U}
Protection from redWhen Lavinia of the Tenth enters the battlefield, detain each nonland perman...
Set:
Dragon's Maze
Type:
Sorcery
Rarity:
Uncommon
Cost:
{X}{W}{W}{B}{B}
Each opponent loses two times X life. You gain life equal to the life lost this way.
Some of Orzhov's cruelest c...
Set:
Dragon's Maze
Type:
Legendary Creature — Troll Warrior
Rarity:
Rare
Cost:
{1}{B}{G}
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost....
Set:
Dragon's Maze
Type:
Creature — Elemental
Rarity:
Rare
Cost:
{3}{W}{W}
When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creat...
Set:
Dragon's Maze
Type:
Creature — Demon
Rarity:
Rare
Cost:
{4}{B}{R}
At the beginning of each end step, each player discards their hand.
Its victims become mindless lunatics. Conveni...
Set:
Dragon's Maze
Type:
Creature — Hydra
Rarity:
Mythic
Cost:
{X}{R}{G}
Double strikeSavageborn Hydra enters the battlefield with X +1/+1 counters on it.{1}{R/G}: Put a +1/+1 counter ...
Set:
Dragon's Maze
Type:
Instant
Rarity:
Rare
Cost:
{1}{G}{W}
Creatures you control gain indestructible until end of turn. Untap each creature you control.Fuse (You may cast one or bot...
Set:
Dragon's Maze
Type:
Instant
Rarity:
Rare
Cost:
{G}{G}{U}{U}
Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, wher...
Set:
Dragon's Maze
Type:
Artifact
Rarity:
Common
Cost:
{3}
{T}: Add {W} or {U}.{W}{U}, {T}, Sacrifice Azorius Cluestone: Draw a card.
Its three sides represent the Sova, judges and arb...
Set:
Dragon's Maze
Type:
Creature — Plant Dog
Rarity:
Common
Cost:
{3}{G}
Reach (This creature can block creatures with flying.)Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your...
Set:
Dragon's Maze
Type:
Sorcery
Rarity:
Uncommon
Cost:
{1}{R}
Target creature gets +1/+1 and gains double strike until end of turn.Fuse (You may cast one or both halves of this card f...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '