Set:
Modern Horizons
Type:
Creature — Elf Druid
Rarity:
Common
Cost:
{2}{G}
When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for ...
Set:
Dominaria
Type:
Creature — Goblin
Rarity:
Common
Cost:
{R}
Sacrifice a Goblin: Add {R}.
Deep beneath the ruined continent of Otaria, there's a mine where goblins still work, ignor...
Set:
Modern Horizons 2
Type:
Creature — Angel Spirit
Rarity:
Rare
Cost:
{3}{W}{W}
Flying, protection from blackEcho {3}{W}{W} (At the beginning of your upkeep, if this came under your ...
Set:
Rivals of Ixalan
Type:
Creature — Human Pirate
Rarity:
Uncommon
Cost:
{3}{B}
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacr...
Set:
Battle for Zendikar
Type:
Creature — Angel
Rarity:
Rare
Cost:
{5}{W}{W}
FlyingLandfall — Whenever a land enters the battlefield under your control, you may return target nonland p...
Set:
Planeshift
Type:
Creature — Zombie
Rarity:
Common
Cost:
{1}{B}
Blue spells and red spells you cast cost {1} less to cast.{1}{B}: Regenerate Nightscape Familiar.
Nightscape masters...
Set:
Eternal Masters
Type:
Creature — Drake
Rarity:
Common
Cost:
{4}{U}
FlyingWhen Peregrine Drake enters the battlefield, untap up to five lands.
"Always a welcome sight breaking thro...
Set:
Ixalan
Type:
Creature — Merfolk Warrior
Rarity:
Rare
Cost:
{3}{U}
Creatures you control with +1/+1 counters on them can't be blocked.
"You might as well try to stop the waterfall....
Set:
Dominaria United
Type:
Creature — Djinn
Rarity:
Rare
Cost:
{1}{U}{U}
Flying Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard. Instant an...
Set:
Dominaria United
Type:
Creature — Elf Druid
Rarity:
Rare
Cost:
{G}{G}
Other Elves you control get +1/+1. Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card.
“...
Set:
Streets of New Capenna
Type:
Creature — Plant Dinosaur
Rarity:
Rare
Cost:
{1}{G}{G}
VigilanceWhen Topiary Stomper enters the battlefield, search your library for a basic land card...
Set:
Streets of New Capenna
Type:
Creature — Bird Advisor
Rarity:
Rare
Cost:
{1}{U}
FlyingWhenever a player casts their second spell each turn, Ledger Shredder connives. (Draw a card, ...
Set:
Commander Legends
Type:
Creature — Elf Druid
Rarity:
Common
Cost:
{2}{G}
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto t...
Set:
Commander Legends
Type:
Creature — Djinn Pirate
Rarity:
Rare
Cost:
{3}{R}
When Emberwilde Captain enters the battlefield, you become the monarch.Whenever an opponent attacks you w...
Set:
Jumpstart
Type:
Creature — Human Warlock
Rarity:
Rare
Cost:
{3}{B}{B}
DeathtouchAt the beginning of your end step, if you gained life this turn, each opponent sacrifices a creatur...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Human Druid
Rarity:
Uncommon
Cost:
{B}{G}
{T}: Add {B} or {G}.{T}: Mill two cards.
"I study bone because that's where truth dwells. One ...
Set:
Magic 2014
Type:
Creature — Sliver
Rarity:
Uncommon
Cost:
{1}{G}
Sliver creatures you control have "{T}: Add one mana of any color."
"I see in their interconnectedness a strange e...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '