Set:
Streets of New Capenna
Type:
Creature — Elf Druid
Rarity:
Rare
Cost:
{1}{G}
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't ...
Set:
Commander Legends
Type:
Creature — Vampire Wizard
Rarity:
Common
Cost:
{B}
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom...
Set:
War of the Spark
Type:
Creature — Elf Druid
Rarity:
Uncommon
Cost:
{2}{G}
Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents ...
Set:
Conspiracy
Type:
Creature — Snake Shaman
Rarity:
Common
Cost:
{1}{G}
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield ta...
Set:
Hour of Devastation
Type:
Creature — Human Archer
Rarity:
Common
Cost:
{1}{R}
Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent.
A word of ve...
Set:
Zendikar Rising
Type:
Creature — Shapeshifter Rogue
Rarity:
Rare
Cost:
{2}{U}
You may have Glasspool Mimic enter the battlefield as a copy of a creature you control, except it's a...
Set:
Core Set 2020
Type:
Creature — Angel
Rarity:
Uncommon
Cost:
{2}{W}
FlyingIf you would gain life, you gain that much life plus 1 instead.Angel of Vitality gets +2/+2 as long as you...
Set:
Magic 2013
Type:
Creature — Elf Druid
Rarity:
Common
Cost:
{G}
{T}: Untap target Forest.
"The forest will surround you with its life if you are still and calm."
Set:
Kaladesh
Type:
Creature — Human Artificer
Rarity:
Common
Cost:
{1}{R}
Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each op...
Set:
Magic 2014
Type:
Creature — Elf Druid
Rarity:
Common
Cost:
{G}
{T}: Add {G}.
"Life grows everywhere. My kin merely find those places where it grows strongest." —Nissa Revane
Set:
Bloomburrow
Type:
Creature — Otter Wizard
Rarity:
Uncommon
Cost:
{U}{R}
HasteProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Instant an...
Set:
Modern Horizons
Type:
Creature — Faerie Wizard
Rarity:
Common
Cost:
{U}
FlyingWhen Faerie Seer enters the battlefield, scry 2.
"The patterns of crossing ripples reveal the future ...
Set:
Modern Horizons
Type:
Creature — Shapeshifter
Rarity:
Common
Cost:
{B}
Changeling (This card is every creature type.)Changeling Outcast can't block and can't be blocked.
A mercuri...
Set:
Guilds of Ravnica
Type:
Creature — Human Shaman
Rarity:
Uncommon
Cost:
{2}{B}
When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each pl...
Set:
Battle for Zendikar
Type:
Creature — Human Rogue Ally
Rarity:
Uncommon
Cost:
{1}{B}
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life an...
Set:
Rise of the Eldrazi
Type:
Creature — Human Cleric
Rarity:
Common
Cost:
{W}
Whenever another creature enters the battlefield, you may gain 1 life.
In truth, her own faith was gone,...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '