Set:
Streets of New Capenna
Type:
Creature — Devil Warrior
Rarity:
Rare
Cost:
{2}{R}
Trample, hasteAlliance — Whenever another creature enters the battlefield under your control, doubl...
Set:
Commander Legends
Type:
Creature — Elf Shaman
Rarity:
Rare
Cost:
{3}{G}
{T}: Put a +1/+1 counter on target creature for each Elf you control.
Elves of the immaculate class weave f...
Set:
Zendikar Rising
Type:
Creature — Human Cleric
Rarity:
Rare
Cost:
{1}{W}
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
"Rally to my l...
Set:
Strixhaven: School of Mages
Type:
Creature — Human Warlock
Rarity:
Rare
Cost:
{2}{B}
MenaceWard—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opp...
Set:
Time Spiral Remastered
Type:
Creature — Ape Spirit
Rarity:
Common
Cost:
{2}{R}
Exile Simian Spirit Guide from your hand: Add {R}.
"It's rarely worth questioning where the mana com...
Set:
Kaldheim
Type:
Creature — Demon Cleric
Rarity:
Rare
Cost:
{1}{B}
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced ...
Set:
Kaldheim
Type:
Creature — Angel Cleric
Rarity:
Rare
Cost:
{2}{W}
FlyingWhenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that crea...
Set:
Jumpstart
Type:
Creature — Spirit
Rarity:
Rare
Cost:
{4}{G}{G}
Whenever you cast a creature spell, you may draw a card.
For each creature that arrives in its audience, the sage im...
Set:
Core Set 2021
Type:
Creature — Elemental
Rarity:
Rare
Cost:
{5}{R}
This spell costs {X} less to cast, where X is the total amount of noncombat damage dealt to your opponents this ...
Set:
Commander 2020
Type:
Creature — Hydra
Rarity:
Rare
Cost:
{X}{G}
Hungering Hydra enters the battlefield with X +1/+1 counters on it.Hungering Hydra can't be blocked by more than on...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Cat Nightmare
Rarity:
Uncommon
Cost:
{1}{W}{B}
Mutate {2}{W/B}{W/B} (If you cast this spell for its mutate cost, put it over or under ta...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Beast
Rarity:
Common
Cost:
{3}{G}
Mutate {2}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creat...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Nightmare
Rarity:
Uncommon
Cost:
{3}{B}
Mutate {2}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human...
Set:
Throne of Eldraine
Type:
Creature — Faerie
Rarity:
Rare
Cost:
{1}{W}
Flying, lifelinkCreatures entering the battlefield or dying don't cause abilities to trigger.
"Let's begin thi...
Set:
Commander 2019
Type:
Creature — Snake Shaman
Rarity:
Common
Cost:
{1}{G}
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefiel...
Set:
Core Set 2020
Type:
Creature — Zombie Knight
Rarity:
Uncommon
Cost:
{W}{B}
Whenever another creature enters the battlefield under your control, each opponent loses 1 life.
"With e...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '