Set:
Planeshift
Type:
Creature — Insect
Rarity:
Common
Cost:
{1}{G}
Red spells and white spells you cast cost {1} less to cast.
Blessed with many options, Thornscape masters favor scar...
Set:
Return to Ravnica
Type:
Creature — Human Druid
Rarity:
Common
Cost:
{2}{G}
Defender{T}: Add X mana in any combination of colors, where X is the number of creatures with defender y...
Set:
Guilds of Ravnica
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{3}{U}
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with fl...
Set:
Dominaria
Type:
Creature — Goblin Warrior
Rarity:
Uncommon
Cost:
{1}{R}{R}
Goblin spells you cast cost {1} less to cast.Goblins you control have haste.
Not since the days of Pasha...
Set:
Legions
Type:
Creature — Sliver
Rarity:
Common
Cost:
{1}{B}
All Slivers have "{T}: Regenerate target Sliver."
"Death couldn't contain the slivers. What made us think we could?" —R...
Set:
Core Set 2019
Type:
Creature — Elf Shaman
Rarity:
Uncommon
Cost:
{2}{G}
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
"What was onc...
Set:
Magic 2014 Prerelease Promos
Type:
Creature — Sliver
Rarity:
Rare
Cost:
{5}{G}
Sliver creatures you control get +3/+3.
Even the thrums, the lowliest of slivers, become deadly in i...
Set:
Rivals of Ixalan
Type:
Creature — Vampire Knight
Rarity:
Uncommon
Cost:
{W}{B}
Other Vampires you control get +1/+1.
"We long ago abandoned the things that make humans weak: frien...
Set:
Rivals of Ixalan
Type:
Creature — Merfolk Scout
Rarity:
Uncommon
Cost:
{3}{G}
When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card...
Set:
Aether Revolt
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{2}{U}
When Trophy Mage enters the battlefield, you may search your library for an artifact card with mana value...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '