Set:
Streets of New Capenna Commander
Type:
Artifact Creature — Construct
Rarity:
Mythic
Cost:
{4}{B}{B}
MenaceWhen Noxious Gearhulk enters the battlefield, you may destroy another tar...
Set:
Zendikar Rising
Type:
Artifact Creature — Construct
Rarity:
Rare
Cost:
{4}
Kicker {3}If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each ...
Set:
Double Masters
Type:
Artifact Creature — Construct
Rarity:
Uncommon
Cost:
{3}
Other artifact creatures you control get +1/+1.
The foundries of Kaladesh run like clockwork under th...
Set:
Double Masters
Type:
Artifact Creature — Construct
Rarity:
Rare
Cost:
{5}
{T}, Sacrifice three artifacts: Search your library for an artifact card, put it onto the battlefield, th...
Set:
Jumpstart
Type:
Artifact Creature — Construct
Rarity:
Rare
Cost:
{X}
Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.{X}, ...
Set:
Commander 2020
Type:
Artifact Creature — Construct
Rarity:
Mythic
Cost:
{3}{W}{W}
VigilanceWhen Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a cre...
Set:
Core Set 2020
Type:
Artifact Creature — Construct
Rarity:
Uncommon
Cost:
{3}
Sacrifice Salvager of Ruin: Choose target permanent card in your graveyard that was put there from the...
Set:
Ravnica Allegiance Promos
Type:
Artifact Creature — Construct
Rarity:
Uncommon
Cost:
{8}
This spell costs {1} less to cast for each Gate you control.Gate Colossus can't be blocked...
Set:
Modern Masters
Type:
Artifact Creature — Construct
Rarity:
Common
Cost:
{1}
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put i...
Set:
Kaladesh
Type:
Artifact Creature — Construct
Rarity:
Uncommon
Cost:
{3}
Other artifact creatures you control get +1/+1.
The foundries of Kaladesh run like clockwork under the supe...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '