Set:
Commander Masters
Type:
Creature — Vampire
Rarity:
Common
Cost:
{1}{B}
When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creatu...
Set:
Commander Masters
Type:
Creature — Human Artificer
Rarity:
Common
Cost:
{1}{U}
T: Add CC. Spend this mana only to cast artifact spells or activate abilities of artifacts.U, T: Sea...
Set:
Commander Masters
Type:
Creature — Human Cleric
Rarity:
Common
Cost:
{2}{U}
T: Untap another target permanent.Cycling 1U (1U, Discard this card: Draw a card.)When you cycle Vizier...
Set:
Commander Masters
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Critics were str...
Set:
Commander Masters
Type:
Creature — Kor Rogue
Rarity:
Common
Cost:
{1}{U}
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Looter il-Kor deals...
Set:
Commander Masters
Type:
Instant
Rarity:
Common
Cost:
{1}{W}
Choose one —• Put a +1/+1 counter on each of up to two target creatures.• Proliferate. (Choose any number of permanents...
Set:
Commander Masters
Type:
Creature — Dog
Rarity:
Common
Cost:
{4}{W}
When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control.
Good dogs st...
Set:
Commander Masters
Type:
Legendary Creature — Merfolk Druid
Rarity:
Uncommon
Cost:
{3}{G}{U}
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life a...
Set:
Commander Masters
Type:
Legendary Creature — Treefolk
Rarity:
Uncommon
Cost:
{4}{G}{G}
Kicker X (You may pay an additional {X} as you cast this spell.)Saproling creatures and othe...
Set:
Commander Masters
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you c...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '