Set:
Commander Legends
Type:
Legendary Creature — Phyrexian Zombie Elf
Rarity:
Rare
Cost:
{B}{G}
At the beginning of each player's postcombat main phase, that player adds {C}{C} for ea...
Set:
Commander Legends
Type:
Legendary Creature — Elemental Lizard
Rarity:
Uncommon
Cost:
{1}{R}
Whenever a commander you control deals combat damage to an opponent, it deals that much...
Set:
Commander Legends
Type:
Artifact Creature — Construct
Rarity:
Uncommon
Cost:
{4}
Mindless Automaton enters the battlefield with two +1/+1 counters on it.{1}, Discard a card: Put a...
Set:
Commander Legends
Type:
Creature — Elf Warrior
Rarity:
Common
Cost:
{4}{B}
When Eyeblight Cullers dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards. ...
Set:
Commander Legends
Type:
Creature — Human Pirate
Rarity:
Uncommon
Cost:
{2}{R}
TrampleWhenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending ...
Set:
Commander Legends
Type:
Creature — Human Assassin
Rarity:
Common
Cost:
{3}{B}
DeathtouchWhen Thorn of the Black Rose enters the battlefield, you become the monarch.
If bribery and...
Set:
Commander Legends
Type:
Legendary Creature — Human Archer Ranger
Rarity:
Uncommon
Cost:
{3}{G}
ReachWhenever another creature enters the battlefield under your control, you may pa...
Set:
Commander Legends
Type:
Creature — Human Soldier
Rarity:
Rare
Cost:
{3}{W}
At the beginning of each opponent's end step, if that player controls more creatures than you, create a ...
Set:
Commander Legends
Type:
Land
Rarity:
Rare
Spectator Seating enters the battlefield tapped unless you have two or more opponents.{T}: Add {R} or {W}.
The loudest and most heartfelt c...
Set:
Commander Legends
Type:
Creature — Kor Scout
Rarity:
Common
Cost:
{3}{W}
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto t...
Set:
Commander Legends
Type:
Sorcery
Rarity:
Rare
Cost:
{6}{B}
Each player sacrifices six creatures. You create six tapped 2/2 black Zombie creature tokens.
Set:
Commander Legends
Type:
Legendary Creature — Human Cleric
Rarity:
Mythic
Cost:
{3}{W}{B}
FlyingOther creatures you control get +1/+1.At the beginning of your upkeep, you may retur...
Set:
Commander Legends
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{G}{G}
When Court of Bounty enters the battlefield, you become the monarch.At the beginning of your upkeep, you may put a...
Set:
Commander Legends
Type:
Instant
Rarity:
Uncommon
Cost:
{2}{W}{W}
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other...
Set:
Commander Legends
Type:
Instant
Rarity:
Uncommon
Cost:
{3}{U}
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your h...
Set:
Commander Legends
Type:
Legendary Creature — Kor Soldier Ally
Rarity:
Mythic
Cost:
{R}{W}
First strike, vigilanceAkiri, Line-Slinger gets +1/+0 for each artifact you control.Partn...
Set:
Commander Legends
Type:
Creature — Spider
Rarity:
Rare
Cost:
{4}{G}{G}
FlashCascadeReachWhen Sweet-Gum Recluse enters the battlefield, put three +1/+1 counters on each of any numb...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '