Set:
Commander Legends
Type:
Legendary Creature — Unicorn
Rarity:
Rare
Cost:
{2}{G}{W}
LifelinkAt the beginning of each end step, if you gained life this turn, distribute up to that ma...
Set:
Commander Legends
Type:
Creature — Elf Shaman
Rarity:
Common
Cost:
{2}{G}{G}
{8}: Target creature gets +5/+5 and gains trample until end of turn.
"Life as we know it dangles on th...
Set:
Commander Legends
Type:
Creature — Elf Shaman
Rarity:
Common
Cost:
{1}{G}
When Elvish Visionary enters the battlefield, draw a card.
"From a tiny sprout, the greatest trees grow a...
Set:
Commander Legends
Type:
Creature — Ooze
Rarity:
Rare
Cost:
{2}{G}{G}
Oozes you control get +1/+1.At the beginning of your upkeep, if you control a commander, create a token that's...
Set:
Commander Legends
Type:
Creature — Wurm
Rarity:
Uncommon
Cost:
{5}{G}{G}
TrampleWhen Sifter Wurm enters the battlefield, scry 3, then reveal the top card of your library. You gain...
Set:
Commander Legends
Type:
Instant
Rarity:
Common
Cost:
{B}
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
"Anyone ...
Set:
Commander Legends
Type:
Creature — Human Wizard
Rarity:
Common
Cost:
{1}{U}
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
"Gar...
Set:
Commander Legends
Type:
Creature — Zombie Bird
Rarity:
Common
Cost:
{2}{B}
FlyingWhen Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards o...
Set:
Commander Legends
Type:
Creature — Skeleton
Rarity:
Common
Cost:
{B}
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
His mind was lost long before his flesh.
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '