Set:
Commander Legends
Type:
Creature — Vampire Wizard
Rarity:
Common
Cost:
{B}
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom...
Set:
Commander Legends
Type:
Land
Rarity:
Common
Path of Ancestry enters the battlefield tapped.{T}: Add one mana of any color in your commander's color identity. When that mana is spent...
Set:
Commander Legends
Type:
Artifact
Rarity:
Common
Cost:
{3}
{T}: Add one mana of any color in your commander's color identity.Sacrifice Commander's Sphere: Draw a card.
It harmonize...
Set:
Commander Legends
Type:
Creature — Elf Druid
Rarity:
Common
Cost:
{2}{G}
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto t...
Set:
Commander Legends
Type:
Creature — Djinn Pirate
Rarity:
Rare
Cost:
{3}{R}
When Emberwilde Captain enters the battlefield, you become the monarch.Whenever an opponent attacks you w...
Set:
Commander Legends
Type:
Land
Rarity:
Common
{T}: Add one mana of any color in your commander's color identity.
When defeat is near and guidance is scarce, all eyes look in one direc...
Set:
Commander Legends
Type:
Sorcery
Rarity:
Uncommon
Cost:
{1}{W}
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
"Once Avacyn retur...
Set:
Commander Legends
Type:
Artifact Creature — Construct
Rarity:
Common
Cost:
{3}
Artifact spells you cast cost {1} less to cast.
Automaton inspectors ensure that the Consulate's str...
Set:
Commander Legends
Type:
Creature — Elf Druid
Rarity:
Common
Cost:
{G}
{T}: Add {G}.
"We could no more abandon the forest than the stars could abandon the night sky."
Set:
Commander Legends
Type:
Creature — Elf Warrior
Rarity:
Uncommon
Cost:
{2}{G}
Other Elves you control get +1/+1.{G}, {T}: Create a 1/1 green Elf Warrior creature token.
In a cultur...
Set:
Commander Legends
Type:
Instant
Rarity:
Common
Cost:
{2}{R}
Fiery Cannonade deals 2 damage to each non-Pirate creature.
Wary of the ferocious dinosaurs, the Legion of Dusk built u...
Set:
Commander Legends
Type:
Instant
Rarity:
Rare
Cost:
{3}{W}
Choose one. If you control a commander as you cast this spell, you may choose both.• Creatures you control gain flying, v...
Set:
Commander Legends
Type:
Legendary Creature — Zombie Wizard
Rarity:
Uncommon
Cost:
{3}{B}
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature...
Set:
Commander Legends
Type:
Creature — Elf Shaman
Rarity:
Rare
Cost:
{3}{G}
{T}: Put a +1/+1 counter on target creature for each Elf you control.
Elves of the immaculate class weave f...
Set:
Commander Legends
Type:
Instant
Rarity:
Common
Cost:
{B}
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped unde...
Set:
Commander Legends
Type:
Sorcery
Rarity:
Common
Cost:
{R}
Target creature can't block this turn.Draw a card.
"Nothing against you. It's just that waiting for Consulate clearance wa...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '