Set:
Commander 2021
Type:
Enchantment
Rarity:
Mythic
Cost:
{3}{U}{U}
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X i...
Set:
Commander 2021
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{U}{U}
Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying i...
Set:
Commander 2021
Type:
Legendary Creature — Human Wizard
Rarity:
Rare
Cost:
{3}{R}{R}
At the beginning of combat on your turn, create X tokens that are copies of another target crea...
Set:
Commander 2021
Type:
Creature — Cat Archer
Rarity:
Rare
Cost:
{2}{W}
When Stalking Leonin enters the battlefield, secretly choose an opponent.Reveal the player you chose: Exile ta...
Set:
Commander 2021
Type:
Creature — Human Soldier
Rarity:
Rare
Cost:
{3}{W}
FlashWhen Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn.W...
Set:
Commander 2021
Type:
Legendary Creature — Human Cleric
Rarity:
Rare
Cost:
{2}{W}
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creatu...
Set:
Commander 2021
Type:
Legendary Creature — Fractal
Rarity:
Mythic
Cost:
{4}{G}{U}
FlyingThe first time you would create one or more tokens during each of your turns, you may instea...
Set:
Commander 2021
Type:
Creature — Treefolk Druid
Rarity:
Rare
Cost:
{5}{G}
ReachCreature spells you cast cost {X} less to cast, where X is the amount of life you gained this turn.{T...
Set:
Commander 2021
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{R}{R}
Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is t...
Set:
Commander 2021
Type:
Artifact Creature — Construct
Rarity:
Rare
Cost:
{5}{R}
MenaceWhen Ruin Grinder dies, each player may discard their hand and draw seven cards.Mountaincycling ...
Set:
Commander 2021
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{R}
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)Shuffle your library,...
Set:
Commander 2021
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{B}
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)Mill five cards, then...
Set:
Commander 2021
Type:
Creature — Vampire Rogue
Rarity:
Rare
Cost:
{3}{B}
FlashWhenever an opponent puts one or more counters on a creature they control, they put the same number an...
Set:
Commander 2021
Type:
Legendary Creature — Human Wizard
Rarity:
Rare
Cost:
{4}{U}
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fra...
Set:
Commander 2021
Type:
Creature — Fungus Beast
Rarity:
Rare
Cost:
{7}{G}{G}
This spell costs {X} less to cast, where X is the amount of life you gained this turn.TrampleAt the begin...
Set:
Commander 2021
Type:
Creature — Treefolk Druid
Rarity:
Rare
Cost:
{5}{G}
ReachCreature spells you cast cost {X} less to cast, where X is the amount of life you gained this turn.{T...
Set:
Commander 2021
Type:
Legendary Creature — Human Wizard
Rarity:
Rare
Cost:
{3}{R}{R}
At the beginning of combat on your turn, create X tokens that are copies of another target crea...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '