Set:
Commander 2021
Type:
Artifact — Equipment
Rarity:
Rare
Cost:
{3}
Equipped creature gets +3/+0 and has trample and lifelink.Equip {3}
"A crafter must imbue her weapon with part of ...
Set:
Commander 2021
Type:
Artifact
Rarity:
Rare
Cost:
{3}
You may activate abilities of creatures you control as though those creatures had haste.{1}, {T}: Untap target creature.
Parad...
Set:
Commander 2021
Type:
Artifact Creature — Construct
Rarity:
Rare
Cost:
{2}
{T}: Put a +1/+1 counter on each artifact creature you control.
"The world is already run by all manner o...
Set:
Commander 2021
Type:
Land
Rarity:
Rare
{T}: Add one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees tr...
Set:
Commander 2021
Type:
Artifact
Rarity:
Rare
Cost:
{5}
You have no maximum hand size.At the beginning of your upkeep, you gain 1 life for each card in your hand.
A Planeswalker's ch...
Set:
Commander 2021
Type:
Sorcery
Rarity:
Rare
Cost:
{5}{R}{R}
Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's...
Set:
Commander 2021
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{R}{R}
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
"We train for the ...
Set:
Commander 2021
Type:
Creature — Vampire Shaman
Rarity:
Rare
Cost:
{2}{B}{B}
FlyingWhenever a creature an opponent controls dies, you may gain 3 life.Whenever an opponent discards ...
Set:
Commander 2021
Type:
Artifact Creature — Angel
Rarity:
Rare
Cost:
{5}{W}{W}
FlyingWhen Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantme...
Set:
Commander 2021
Type:
Legendary Creature — Human Wizard
Rarity:
Rare
Cost:
{4}{U}
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fra...
Set:
Commander 2021
Type:
Creature — Human Advisor
Rarity:
Rare
Cost:
{3}{W}
When Scholarship Sponsor enters the battlefield, each player who controls fewer lands than the player who c...
Set:
Commander 2021
Type:
Creature — Vampire Rogue
Rarity:
Rare
Cost:
{3}{B}
FlashWhenever an opponent puts one or more counters on a creature they control, they put the same number an...
Set:
Commander 2021
Type:
Legendary Creature — Elephant Artificer
Rarity:
Rare
Cost:
{2}{W}
Prevent all combat damage that would be dealt to attacking artifact creatures you control.Wh...
Set:
Commander 2021
Type:
Artifact Creature — Dragon
Rarity:
Rare
Cost:
{6}
Flying{2}: Steel Hellkite gets +1/+0 until end of turn.{X}: Destroy each nonland permanent with mana value X...
Set:
Commander 2021
Type:
Land
Rarity:
Rare
{T}: Add {C}.{T}, Sacrifice a creature: You gain 1 life.
If it can't be had here, it can't be had on any world.
Set:
Commander 2021
Type:
Land
Rarity:
Common
{T}: Add one mana of any color in your commander's color identity.
"Approach my tower on bended knee or depart from it as ash upon the wind....
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '