Set:
Commander 2019
Type:
Land — Island Swamp
Rarity:
Rare
({T}: Add {U} or {B}.)Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
On the continent ...
Set:
Commander 2019
Type:
Land — Mountain Forest
Rarity:
Rare
({T}: Add {R} or {G}.)Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
On the volcanic...
Set:
Commander 2019
Type:
Creature — Beast
Rarity:
Rare
Cost:
{4}{G}{U}
Trample, hexproofMorph {3}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up an...
Set:
Commander 2019
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{U}
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their l...
Set:
Commander 2019
Type:
Creature — Sponge
Rarity:
Rare
Cost:
{3}{U}
FlashThought Sponge enters the battlefield with a number of +1/+1 counters on it equal to the greatest number of c...
Set:
Commander 2019
Type:
Creature — Human Warrior
Rarity:
Rare
Cost:
{1}{G}
Creatures with power less than Den Protector's power can't block it.Megamorph {1}{G} (You may cast this car...
Set:
Commander 2019
Type:
Legendary Creature — Troll Shaman
Rarity:
Rare
Cost:
{1}{B}{G}
TrampleAt the beginning of your end step, each player creates a 1/1 green Plant creature token....
Set:
Commander 2019
Type:
Legendary Creature — Vampire
Rarity:
Mythic
Cost:
{1}{B}{G}{U}
If a nontoken creature would die, exile that card with a blood counter on it instead.As long as...
Set:
Commander 2019
Type:
Legendary Creature — Human Soldier
Rarity:
Rare
Cost:
{2}{R}{W}
First strikeWhen Gerrard, Weatherlight Hero dies, exile it and return to the battlefield all a...
Set:
Commander 2019
Type:
Creature — Spirit
Rarity:
Rare
Cost:
{3}{G}{G}
Untap all permanents you control during each other player's untap step.
"Her voice is the wilderness, savage an...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '