Set:
Commander 2019
Type:
Land
Rarity:
Common
{T}: Add one mana of any color in your commander's color identity.
When defeat is near and guidance is scarce, all eyes look in one directio...
Set:
Commander 2019
Type:
Creature — Snake Shaman
Rarity:
Common
Cost:
{1}{G}
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefiel...
Set:
Commander 2019
Type:
Creature — Beast
Rarity:
Rare
Cost:
{4}{G}{G}
TrampleLandfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast cr...
Set:
Commander 2019
Type:
Artifact
Rarity:
Rare
Cost:
{4}
Imprint — When Soul Foundry enters the battlefield, you may exile a creature card from your hand.{X}, {T}: Create a token that...
Set:
Commander 2019
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{U}
Instant and sorcery spells you cast cost {1} less to cast.Whenever you cast an instant or sorcery spell, scry 1. (Look a...
Set:
Commander 2019
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{W}{W}
Each player chooses a creature they control. Destroy the rest.Flashback {5}{W}{W} (You may cast this card from your grave...
Set:
Commander 2019
Type:
Sorcery
Rarity:
Common
Cost:
{R}
Draw two cards, then discard two cards.Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. T...
Set:
Commander 2019
Type:
Creature — Angel
Rarity:
Mythic
Cost:
{4}{W}{W}
FlyingAs long as Pristine Angel is untapped, it has protection from artifacts and from all colors.Whenever you...
Set:
Commander 2019
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{W}
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a...
Set:
Commander 2019
Type:
Enchantment
Rarity:
Rare
Cost:
{5}{R}
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
"Listen...
Set:
Commander 2019
Type:
Creature — Demon
Rarity:
Rare
Cost:
{5}{B}{B}
FlyingWhen Overseer of the Damned enters the battlefield, you may destroy target creature.Whenever a nontoken cr...
Set:
Commander 2019
Type:
Artifact Creature — Golem
Rarity:
Rare
Cost:
{4}
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that ca...
Set:
Commander 2019
Type:
Legendary Creature — Human Artificer
Rarity:
Mythic
Cost:
{1}{R}{R}
{2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, excep...
Set:
Commander 2019
Type:
Artifact
Rarity:
Rare
Cost:
{2}
{T}: Draw a card. Activate only if you created a token this turn.{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorles...
Set:
Commander 2019
Type:
Creature — Elemental
Rarity:
Rare
Cost:
{1}{G}{W}
Wayfaring Temple's power and toughness are each equal to the number of creatures you control.Whenever Wayfar...
Set:
Commander 2019
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{W}{W}
Destroy all creatures with power 3 or greater.
Reverse Type:
Sorcery
Aftermath (Cast this spell only from your gra...
Set:
Commander 2019
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{G}{G}
Draw a card for each creature you control.Ferocious — You gain 4 life for each creature you control with power 4 or great...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '