Set:
Commander 2018
Type:
Sorcery
Rarity:
Rare
Cost:
{6}{U}{U}
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of tur...
Set:
Commander 2018
Type:
Creature — Phyrexian Zombie
Rarity:
Rare
Cost:
{3}{B}{B}
When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the ...
Set:
Commander 2018
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{W}{W}
When you cast this spell, copy it for each time you've cast your commander from the command zone this game.Create a 4/4 w...
Set:
Commander 2018
Type:
Land
Rarity:
Uncommon
Dimir Aqueduct enters the battlefield tapped.When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.{T}...
Set:
Commander 2018
Type:
Artifact Creature — Golem
Rarity:
Rare
Cost:
{10}
FlashThis spell costs {1} less to cast for each attacking creature.TrampleWhen Ancient Stone Idol dies, crea...
Set:
Commander 2018
Type:
Artifact
Rarity:
Rare
Cost:
{2}
{2}, {T}: Draw a card. Activate only if you control three or more lands with the same name.
Guarded by cartographers, disdaine...
Set:
Commander 2018
Type:
Creature — Elf Druid
Rarity:
Rare
Cost:
{2}{G}
Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature to...
Set:
Commander 2018
Type:
Land
Rarity:
Uncommon
Arcane Sanctum enters the battlefield tapped.{T}: Add {W}, {U}, or {B}.
"We must rely on our own knowledge, not on the dogma of the seeker...
Set:
Commander 2018
Type:
Land
Rarity:
Uncommon
Savage Lands enters the battlefield tapped.{T}: Add {B}, {R}, or {G}.
Jund is a world as cruel as those who call it home. Their brutal str...
Set:
Commander 2018
Type:
Artifact Creature — Thopter
Rarity:
Rare
Cost:
{6}
FlyingAt the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopt...
Set:
Commander 2018
Type:
Creature — Insect
Rarity:
Rare
Cost:
{4}{G}{G}{G}
TrampleWhen Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyar...
Set:
Commander 2018
Type:
Creature — Dragon
Rarity:
Rare
Cost:
{3}{R}{R}
FlyingLandfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creatur...
Set:
Commander 2018
Type:
Creature — Angel
Rarity:
Rare
Cost:
{5}{W}
Flying, double strikeWhen Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equip...
Set:
Commander 2018
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{W}{W}
Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of cr...
Set:
Commander 2018
Type:
Land
Rarity:
Common
{T}: Add one mana of any color in your commander's color identity.
When defeat is near and guidance is scarce, all eyes look in one directio...
Set:
Commander 2018
Type:
Creature — Ooze
Rarity:
Rare
Cost:
{2}{G}
Ravenous Slime can't be blocked by creatures with power 2 or less.If a creature an opponent controls would die, inst...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '