Set:
Commander 2014
Type:
Creature — Human Wizard
Rarity:
Rare
Cost:
{G}
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells...
Set:
Commander 2014
Type:
Creature — Giant
Rarity:
Mythic
Cost:
{4}{W}{W}
VigilanceWhenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana ...
Set:
Commander 2014
Type:
Sorcery
Rarity:
Rare
Cost:
{8}{R}
This spell costs {1} less to cast for each creature on the battlefield.Blasphemous Act deals 13 damage to each creature.
"Ho...
Set:
Commander 2014
Type:
Legendary Planeswalker — Nahiri
Rarity:
Mythic
Cost:
{3}{W}{W}
+2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to i...
Set:
Commander 2014
Type:
Creature — Zombie Cleric
Rarity:
Rare
Cost:
{4}{B}{B}
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain...
Set:
Commander 2014
Type:
Instant
Rarity:
Rare
Cost:
{1}{B}{B}
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abi...
Set:
Commander 2014
Type:
Creature — Demon
Rarity:
Rare
Cost:
{3}{B}{B}
FlyingLieutenant — As long as you control your commander, Demon of Wailing Agonies gets +2/+2 and has "Whenever ...
Set:
Commander 2014
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{B}{B}{B}
Choose one —• You draw five cards and you lose 5 life.• Create an X/X black Demon creature token with flying, where X ...
Set:
Commander 2014
Type:
Creature — Elf Druid
Rarity:
Rare
Cost:
{1}{G}{G}
Other Elf creatures you control get +1/+1.{T}: Add {G} for each Elf you control.
He knows the name of every ...
Set:
Commander 2014
Type:
Creature — Beast
Rarity:
Rare
Cost:
{4}{G}{G}
TrampleLieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you...
Set:
Commander 2014
Type:
Enchantment — Aura
Rarity:
Rare
Cost:
{2}{G}
Enchant permanentEnchanted permanent is a colorless Forest land.
Few who encounter the strange, human-like grove ...
Set:
Commander 2014
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
{T}: Target permanent becomes an artifact in addition to its other types until end of turn.
"They'll soon become accustome...
Set:
Commander 2014
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{B}{B}
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
"Under the suns, Mirrodin kne...
Set:
Commander 2014
Type:
Snow Creature — Angel
Rarity:
Rare
Cost:
{4}{W}{W}
Flying, vigilance{T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to ...
Set:
Commander 2014
Type:
Creature — Dragon
Rarity:
Rare
Cost:
{4}{R}{R}
Flying{3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artif...
Set:
Commander 2014
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{G}{G}
Draw a card for each creature you control.
"The beasts of the wild are my senses. It is through their eyes that all knowl...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '