Set:
Commander 2014
Type:
Creature — Elemental Beast
Rarity:
Rare
Cost:
{5}{G}
When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of c...
Set:
Commander 2014
Type:
Instant
Rarity:
Common
Cost:
{2}{G}
As an additional cost to cast this spell, sacrifice a land.Search your library for up to two basic land cards, put them on...
Set:
Commander 2014
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{4}{B}
Destroy X target nonblack creatures. Draw X cards.
Crovax gazed on the dead, and for one dark moment he saw a banquet.
Set:
Commander 2014
Type:
Artifact
Rarity:
Uncommon
Cost:
{3}
Worn Powerstone enters the battlefield tapped.{T}: Add {C}{C}.
Even a fragment of a powerstone contains within it not just...
Set:
Commander 2014
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{G}{G}
Destroy all creatures with flying.
Urza tried to rule the air, but Gaea taught him that she controlled all the elements.
...
Set:
Commander 2014
Type:
Artifact
Rarity:
Uncommon
Cost:
{1}
{T}: Add {C}{C}.
Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.
Set:
Commander 2014
Type:
Artifact Creature — Golem
Rarity:
Rare
Cost:
{4}
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that ca...
Set:
Commander 2014
Type:
Creature — Beast
Rarity:
Mythic
Cost:
{4}{G}{G}
TrampleLandfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast ...
Set:
Commander 2014
Type:
Instant
Rarity:
Rare
Cost:
{4}{R}
Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control.Volcanic O...
Set:
Commander 2014
Type:
Legendary Creature — Octopus
Rarity:
Mythic
Cost:
{5}{U}{U}{U}
Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target per...
Set:
Commander 2014
Type:
Creature — Elf Shaman
Rarity:
Rare
Cost:
{3}{G}
{T}: Put a +1/+1 counter on target creature for each Elf you control.
Elves of the immaculate class weave flor...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '