Set:
Commander Masters
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
You have no maximum hand size.T: Add C.
Infinite possibilities contained in a finite space.
Set:
Commander Masters
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{2}
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)Equip 0
After light...
Set:
The Brothers' War
Type:
Artifact Creature — Angel
Rarity:
Rare
Cost:
{6}
Prototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its...
Set:
The Brothers' War
Type:
Legendary Artifact
Rarity:
Mythic
Cost:
{3}
{2}{W}{W}, {T}, Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. A...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{2}
Equipped creature has hexproof and haste. (It can't be the target of spells or ab...
Set:
Innistrad: Midnight Hunt Commander
Type:
Artifact
Rarity:
Uncommon
Cost:
{1}
{T}: Add {C}{C}.
Lost to time is the artificer's art of trapping light from a distant star in a ring o...
Set:
Innistrad: Midnight Hunt Commander
Type:
Artifact
Rarity:
Common
Cost:
{2}
{T}: Add one mana of any color in your commander's color identity.
It started as a mere drop of water. T...
Set:
Core Set 2021
Type:
Artifact Creature — Golem
Rarity:
Rare
Cost:
{4}
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that car...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '