Set:
Scars of Mirrodin
Type:
Artifact Creature — Construct
Rarity:
Uncommon
Cost:
{0}
Reminders of Memnarch's reign still skirr across Mirrodin, reminiscent of his form if not his powe...
Set:
Outlaws of Thunder Junction
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{1}
Equipped creature gets +1/+0 and has haste and ward {1}. (Whenever it becomes the target of a spe...
Set:
Commander Masters
Type:
Artifact
Rarity:
Uncommon
Cost:
{3}
Sacrifice a creature: Add CC to your mana pool.
"If you work at saving up carcasses, you notice how the joints fit, how...
Set:
Throne of Eldraine
Type:
Artifact
Rarity:
Uncommon
Cost:
{3}
As Heraldic Banner enters the battlefield, choose a color.Creatures you control of the chosen color get +1/+0.{T}: Add...
Set:
Core Set 2019
Type:
Artifact
Rarity:
Rare
Cost:
{3}
{4}, {T}: Put a charge counter on Magistrate's Scepter.{T}, Remove three charge counters from Magistrate's Scepter: Take an ext...
Set:
Battle for Zendikar
Type:
Creature — Eldrazi
Rarity:
Uncommon
Cost:
{7}
Whenever Bane of Bala Ged attacks, defending player exiles two permanents they control.
The continent of Ba...
Set:
Kaldheim
Type:
Artifact
Rarity:
Rare
Cost:
{2}
{2}, {T}, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and...
Set:
Commander Legends
Type:
Artifact Creature — Construct
Rarity:
Common
Cost:
{3}
Artifact spells you cast cost {1} less to cast.
Automaton inspectors ensure that the Consulate's str...
Set:
Guilds of Ravnica
Type:
Artifact
Rarity:
Rare
Cost:
{3}
Lands you control have "{T}: Add one mana of any color."{T}: Add one mana of any color.
By guild tradition, any puddle of m...
Set:
Urza's Destiny
Type:
Artifact
Rarity:
Uncommon
Cost:
{4}
{T}: Add {C}{C}{C}.
Urza's metathran children were conceived, birthed, and nurtured by an integrated system of machines.
...
Set:
Scars of Mirrodin
Type:
Artifact Creature — Myr
Rarity:
Uncommon
Cost:
{3}
{T}: Add {C}{C}.
The myr are like the Glimmervoid: blank canvases on which to build grand creations.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '