Set:
Coldsnap
Type:
Creature — Horror
Rarity:
Rare
Cost:
{4}{B}{B}
TrampleIf another creature would die, exile it instead.Put a card exiled with Void Maw into its owner's graveyard: Vo...
Set:
Coldsnap
Type:
Creature — Zombie Knight
Rarity:
Uncommon
Cost:
{5}{B}{B}
FlyingPrevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.
Kjel...
Set:
Coldsnap
Type:
Creature — Elemental
Rarity:
Uncommon
Cost:
{1}{R}{G}
TrampleWilderness Elemental's power is equal to the number of nonbasic lands your opponents control.
"Don't be...
Set:
Coldsnap
Type:
Snow Creature — Elemental
Rarity:
Common
Cost:
{1}{W}
Flying{W}, {T}: Tap target creature.
"The scouts claim the cold has malice, and a mind. I begin to believe the...
Set:
Coldsnap
Type:
Creature — Ooze
Rarity:
Uncommon
Cost:
{2}{R}
TrampleCumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacri...
Set:
Coldsnap
Type:
Creature — Human Wizard
Rarity:
Common
Cost:
{U}
{2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays...
Set:
Coldsnap
Type:
Snow Creature — Yeti
Rarity:
Common
Cost:
{3}{R}
{2}{S}: Target snow creature gains first strike until end of turn. ({S} can be paid with one mana from a snow sourc...
Set:
Coldsnap
Type:
Sorcery
Rarity:
Common
Cost:
{2}{G}
Create a 1/1 green Wolf creature token. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."
...
Set:
Coldsnap
Type:
Creature — Unicorn
Rarity:
Common
Cost:
{1}{W}
Sacrifice Ronom Unicorn: Destroy target enchantment.
The aberrant magic of the Rimewind drew the unicorns back from t...
Set:
Coldsnap
Type:
Creature — Human Barbarian
Rarity:
Uncommon
Cost:
{3}{R}
{T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by a...
Set:
Coldsnap
Type:
Creature — Elemental
Rarity:
Uncommon
Cost:
{4}{B}{R}
{X}{X}{1}: Destroy target artifact or creature with mana value X.
"There are deep, deep places in this world t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '