Set:
Coldsnap
Type:
Creature — Aurochs
Rarity:
Common
Cost:
{5}{G}
TrampleWhen Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, put it i...
Set:
Coldsnap
Type:
Instant
Rarity:
Common
Cost:
{1}{W}
You gain 4 life.Recover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, ...
Set:
Coldsnap
Type:
Instant
Rarity:
Common
Cost:
{1}{B}
Return target creature card from your graveyard to your hand.Recover {2}{B} (When a creature is put into your graveyard from the...
Set:
Coldsnap
Type:
Creature — Human Rogue
Rarity:
Common
Cost:
{1}{B}
The few surviving humans of Krov would have welcomed the return of winter and its sterilizing cold. They often pe...
Set:
Coldsnap
Type:
Snow Creature — Shade
Rarity:
Common
Cost:
{2}{B}
Flying{S}: Chilling Shade gets +1/+1 until end of turn. ({S} can be paid with one mana from a snow source.)
Rimewi...
Set:
Coldsnap
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{U}
Counter target red or green spell.
"Nature? Fire? Bah! Both are chaotic and difficult to control. Ice is structured, latticed,...
Set:
Coldsnap
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{G}
Target creature gets +3/+3 until end of turn.Recover {1}{G} (When a creature is put into your graveyard from the battlefield, ...
Set:
Coldsnap
Type:
Snow Creature — Illusion
Rarity:
Uncommon
Cost:
{4}{U}
Flying{1}{S}: Target creature loses flying until end of turn. ({S} can be paid with one mana from a snow sour...
Set:
Coldsnap
Type:
Instant
Rarity:
Common
Cost:
{3}{U}
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as...
Set:
Coldsnap
Type:
Instant
Rarity:
Uncommon
Cost:
{3}{G}
Destroy target artifact or enchantment.Draw a card at the beginning of the next turn's upkeep.
The sun-hot glow radiated from ...
Set:
Coldsnap
Type:
Creature — Human Soldier
Rarity:
Common
Cost:
{1}{W}
{W}: Kjeldoran Outrider gets +0/+1 until end of turn.
"I listen to people. He sniffs the wind. And we both sens...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '