Set:
Commander Legends: Battle for Baldur's Gate
Type:
Artifact
Rarity:
Rare
Cost:
{4}
Whenever a creature enters the battlefield, if it was cast, exile it, then return all other perma...
Set:
Kamigawa: Neon Dynasty Commander
Type:
Artifact
Rarity:
Common
Cost:
{2}
{T}: Add one mana of any color in your commander's color identity.
It started as a mere drop of water. The...
Set:
Streets of New Capenna Commander
Type:
Artifact
Rarity:
Uncommon
Cost:
{1}
{T}: Add {C}{C}.
Lost to time is the artificer's art of trapping light from a distant star in a ring of ...
Set:
Streets of New Capenna
Type:
Artifact — Vehicle
Rarity:
Rare
Cost:
{3}{R}
TrampleWhenever Hoard Hauler deals combat damage to a player, create a Treasure token for each artifact t...
Set:
Streets of New Capenna
Type:
Artifact
Rarity:
Mythic
Cost:
{5}{G}
Lands you control have "{T}: Create a Treasure token."
Labyrinths of tunnels beneath the streets of the Caldaia o...
Set:
Streets of New Capenna
Type:
Artifact — Vehicle
Rarity:
Rare
Cost:
{2}
{T}: Exile up to two target cards from a single graveyard.Unlicensed Hearse's power and toughness are each e...
Set:
Kamigawa: Neon Dynasty Commander
Type:
Artifact
Rarity:
Rare
Cost:
{3}
{2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.
Most...
Set:
Kamigawa: Neon Dynasty Commander
Type:
Artifact — Vehicle
Rarity:
Rare
Cost:
{1}{U}
You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, ...
Set:
Innistrad: Crimson Vow
Type:
Artifact
Rarity:
Rare
Cost:
{5}
{1}, {T}, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms Commander
Type:
Artifact
Rarity:
Uncommon
Cost:
{1}
{T}: Add {C}{C}.
Lost to time is the artificer's art of trapping lig...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '