Set:
Kamigawa: Neon Dynasty Commander
Type:
Artifact Creature — Turtle Warrior
Rarity:
Rare
Cost:
{5}{U}
Improvise (Your artifacts can help cast this spell. Each artifact you tap after...
Set:
Commander 2021
Type:
Artifact Creature — Dragon
Rarity:
Rare
Cost:
{6}
Flying{2}: Steel Hellkite gets +1/+0 until end of turn.{X}: Destroy each nonland permanent with mana value X...
Set:
Commander 2021
Type:
Artifact Creature — Construct
Rarity:
Rare
Cost:
{3}
Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, retu...
Set:
Commander 2021
Type:
Artifact Creature — Construct
Rarity:
Rare
Cost:
{5}{R}
MenaceWhen Ruin Grinder dies, each player may discard their hand and draw seven cards.Mountaincycling ...
Set:
Time Spiral Remastered
Type:
Artifact Creature — Golem
Rarity:
Special
Cost:
{5}
This spell costs {2} less to cast for each card you've cycled or discarded this turn.Cycling {2} (...
Set:
Commander Legends
Type:
Artifact Creature — Construct
Rarity:
Common
Cost:
{3}
When Workshop Assistant dies, return another target artifact card from your graveyard to your hand.
...
Set:
Commander Legends
Type:
Artifact Creature — Myr
Rarity:
Uncommon
Cost:
{3}
FlashYou may cast artifact spells as though they had flash.
It evades Phyrexians by hiding in the spaces...
Set:
Commander Legends
Type:
Artifact Creature — Construct
Rarity:
Uncommon
Cost:
{4}
Mindless Automaton enters the battlefield with two +1/+1 counters on it.{1}, Discard a card: Put a...
Set:
Zendikar Rising
Type:
Artifact Creature — Golem
Rarity:
Uncommon
Cost:
{3}
Relic Golem can't attack or block unless an opponent has eight or more cards in their graveyard.{2}, {T}...
Set:
Double Masters
Type:
Artifact Creature — Myr
Rarity:
Common
Cost:
{2}
When Myr Retriever dies, return another target artifact card from your graveyard to your hand.
Mephidross giv...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '