Set:
Jumpstart
Type:
Artifact Creature — Scarecrow
Rarity:
Uncommon
Cost:
{3}
{T}: Add one mana of any color.{T}: Target creature becomes the color or colors of your choice until end o...
Set:
Jumpstart
Type:
Artifact Creature — Golem
Rarity:
Common
Cost:
{4}
When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.
The ma...
Set:
Commander 2020
Type:
Artifact Creature — Golem
Rarity:
Rare
Cost:
{4}
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that ca...
Set:
Commander 2019
Type:
Artifact Creature — Golem
Rarity:
Rare
Cost:
{4}
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that ca...
Set:
Mirrodin
Type:
Artifact Creature — Myr
Rarity:
Rare
Cost:
{4}
TrampleTap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.
When necessary, myr can over...
Set:
Modern Horizons
Type:
Artifact Creature — Scarecrow
Rarity:
Uncommon
Cost:
{3}
Farmstead Gleaner doesn't untap during your untap step.{2}, {Q}: Put a +1/+1 counter on Farmstead Gl...
Set:
Modern Horizons
Type:
Artifact Creature — Shapeshifter
Rarity:
Common
Cost:
{1}
Changeling (This card is every creature type.)
"Within minutes, the strange device was indistinguis...
Set:
Scars of Mirrodin
Type:
Artifact Creature — Phyrexian Myr
Rarity:
Common
Cost:
{2}
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in ...
Set:
Modern Masters
Type:
Artifact Creature — Insect
Rarity:
Common
Cost:
{2}
FlyingModular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may pu...
Set:
Modern Masters 2015
Type:
Artifact Creature — Myr
Rarity:
Common
Cost:
{3}
{T}: Add one mana of any color.
With or without witnesses, the suns continued their prismatic dance.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '