Set:
The Brothers' War
Type:
Artifact Creature — Angel
Rarity:
Rare
Cost:
{6}
Prototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its...
Set:
Innistrad: Midnight Hunt
Type:
Creature — Angel
Rarity:
Mythic
Cost:
{3}{W}{W}
FlyingWhen Sigardian Savior enters the battlefield, if you cast it, return up to two target creature...
Set:
Zendikar Rising Commander
Type:
Creature — Angel
Rarity:
Rare
Cost:
{2}{W}{W}
FlyingLandfall — Whenever a land enters the battlefield under your control, you may create a 1/1 whit...
Set:
War of the Spark
Type:
Legendary Creature — Angel
Rarity:
Rare
Cost:
{R}{W}{W}
FlyingWhenever you cast an instant or sorcery spell that targets a creature you control, exile that ...
Set:
Conspiracy: Take the Crown
Type:
Creature — Angel
Rarity:
Uncommon
Cost:
{4}{W}
FlyingGuardian of the Gateless can block any number of creatures.Whenever Guardian of the Gateless ...
Set:
Magic 2014
Type:
Creature — Angel
Rarity:
Rare
Cost:
{3}{W}
FlyingPrevent all combat damage that would be dealt to Seraph of the Sword.
"Only when my sword lies idle shall I rejoi...
Set:
Shadows over Innistrad
Type:
Creature — Angel
Rarity:
Mythic
Cost:
{2}{R}{R}
Flying, hasteIf a source would deal damage to you, it deals double that damage to you instead.If a sou...
Set:
Gatecrash
Type:
Creature — Angel
Rarity:
Rare
Cost:
{4}{W}{W}
FlyingAt the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '