Set:
Zendikar Rising Commander
Type:
Creature — Angel
Rarity:
Mythic
Cost:
{3}{W}{W}{W}
FlyingLandfall — Whenever a land enters the battlefield under your control, you may exile target...
Set:
Commander 2021
Type:
Artifact Creature — Angel
Rarity:
Rare
Cost:
{5}{W}{W}
FlyingWhen Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantme...
Set:
Jumpstart
Type:
Creature — Angel
Rarity:
Rare
Cost:
{5}{W}{W}
FlashFlyingWhen Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking cre...
Set:
Jumpstart
Type:
Creature — Angel
Rarity:
Mythic
Cost:
{W}{U}{B}{R}{G}
FlyingWhenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand witho...
Set:
Commander 2019
Type:
Creature — Angel
Rarity:
Mythic
Cost:
{4}{W}{W}
FlyingAs long as Pristine Angel is untapped, it has protection from artifacts and from all colors.Whenever you...
Set:
Commander 2018
Type:
Snow Creature — Angel
Rarity:
Rare
Cost:
{4}{W}{W}
Flying, vigilance{T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to ...
Set:
Shadows over Innistrad
Type:
Creature — Angel
Rarity:
Rare
Cost:
{6}{W}{W}
FlyingDelirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among ...
Set:
Guilds of Ravnica
Type:
Creature — Angel
Rarity:
Rare
Cost:
{4}{W}{W}
FlyingMentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser po...
Set:
March of the Machine: The Aftermath
Type:
Legendary Creature — Angel
Rarity:
Rare
Cost:
{2}{G}{W}
FlyingOther permanents you control have hexproof.You may look at the top card of ...
Set:
March of the Machine: The Aftermath
Type:
Legendary Creature — Angel
Rarity:
Rare
Cost:
{2}{G}{W}
FlyingOther permanents you control have hexproof.You may look at the top card of ...
Set:
Dominaria Remastered
Type:
Legendary Creature — Angel
Rarity:
Mythic
Cost:
{3}{W}{W}
Flying, first strike, lifelinkOther Angels you control get +1/+1 and have lifelink.
"You are n...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '