Set:
Duelist Alliance
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1300
Defense:
1400
This card gains effects based on the number of cards in the Pendulum Zones. •1 or more: ...
Set:
Structure Deck: HERO Strike
Card type:
Fusion/Effect Monster
Rarity:
Super Rare
Attack:
2500
Defense:
1800
Must be Special Summoned with "Mask Change" and cannot be Special Summ...
Set:
The Infinity Chasers
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1100
Defense:
2500
When your opponent Special Summons a monster(s) from the Extra Deck (except during t...
Set:
Brothers of Legend
Card type:
Continuous Trap
Rarity:
Secret Rare
Once per turn: You can declare 1 Monster Type; monsters in the GYs become that Type for the rest of this turn (even...
Set:
Shining Victories
Card type:
Quick Play Spell
Rarity:
Super Rare
Send 1 face-up monster you control to the Graveyard, whose original Type is Beast, Beast-Warrior, or Winged Beast; S...
Set:
Legendary Collection 2
Card type:
Normal Spell
Rarity:
Ultra Rare
Choose an "Elemental HERO" Fusion Monster in your Extra Deck whose listed Fusion Material Monsters are banished, sh...
Set:
Legendary Collection 2
Card type:
Normal Spell
Rarity:
Ultra Rare
Once per turn: You can Special Summon 1 Fairy-Type monster from your hand. You must control a face-up Level 1 Fairy...
Set:
Soul Fusion
Card type:
Effect Monster
Rarity:
Rare
Attack:
0
Defense:
2000
If a Token is Special Summoned (except during the Damage Step): You can Special Summon this card from ...
Set:
Legendary Collection 2
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
2200
Defense:
1000
During the End Phase of the turn this card was Tribute Summoned by Tributing a Rep...
Set:
Demo Deck 2015
Card type:
Normal Spell
Rarity:
Common
Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase.
Set:
Structure Deck: Dinosaur's Rage
Card type:
Normal Spell
Rarity:
Common
Tribute 1 Dinosaur-Type monster to activate this card. This card remains face-up on the field for 3 of your op...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '