Set:
Speed Duel: Tournament Pack 2
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
0
Defense:
0
When this card is Normal Summoned: You can send 1 "Slushy" from your Deck to the ...
Set:
Speed Duel: Tournament Pack 2
Card type:
Normal Spell
Rarity:
Super Rare
Pay 800 LP; excavate the top 4 cards of your Deck and Special Summon all excavated Level 3 or lower Normal M...
Set:
Premium Gold: Return of the Bling
Card type:
Effect Monster
Rarity:
Gold Rare
Attack:
1800
Defense:
1000
This card is unaffected by the effects of "Hole" Normal Trap Cards. You ...
Set:
Premium Gold
Card type:
Effect Monster
Rarity:
Gold Rare
Attack:
2500
Defense:
1500
You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monsters fr...
Set:
Premium Gold
Card type:
Effect Monster
Rarity:
Gold Rare
Attack:
1600
Defense:
1000
If this card is sent to the Graveyard: Banish 1 Level 7 or higher LIGHT or DARK Dragon-Type m...
Set:
Mystic Fighters
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2600
Defense:
1600
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use ...
Set:
Mystic Fighters
Card type:
Normal Spell
Rarity:
Super Rare
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Whi...
Set:
Legendary Collection 4: Joey's World
Card type:
Continuous Spell
Rarity:
Super Rare
Once per turn: You can Special Summon 1 Zombie-Type monster from your hand. You must control no m...
Set:
Ra Yellow Mega Pack
Card type:
Normal Spell
Rarity:
Secret Rare
Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard; send all cards on the field to th...
Set:
Secrets of Eternity
Card type:
Fusion/Effect Monster
Rarity:
Super Rare
Attack:
200
Defense:
2800
1 "Shaddoll" monster + 1 WIND monster Must first be Fusion Summoned. During eit...
Set:
Hidden Arsenal 3
Card type:
Synchro/Effect Monster
Rarity:
Secret Rare
Attack:
3000
Defense:
2000
1 "Fabled" Tuner + 1 or more non-Tuner monster. When this card on the field is ...
Set:
Battle Pack 2: War of the Giants
Card type:
Effect Monster
Rarity:
Mosaic Rare
Attack:
1000
Defense:
1000
When this card is sent to the Graveyard: Target 1 monster in either pla...
Set:
Dark Beginning 2
Card type:
Toon Monster
Rarity:
Common
Attack:
900
Defense:
1400
This card cannot attack the turn that it is Normal Summoned, Flip Summoned, or Special Summoned...
Set:
Abyss Rising: Special Edition
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1000
Defense:
800
You can target 1 face-up "Gagaga Magician" you control; this card's Level be...
Set:
Elemental Energy
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2800
Defense:
2600
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except ...
Set:
Hidden Arsenal 2
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
2500
Defense:
1400
You can Tribute 1 Dinosaur-Type monster to have this card gain 500 ATK. when this card ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '