Set:
Structure Deck: Lair of Darkness
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
2000
Defense:
0
If this card is Normal Summoned, its original ATK becomes 1000. (Quick Effe...
Set:
Dark Saviors
Card type:
Counter Trap
Rarity:
Secret Rare
When a Spell/Trap Card, or monster effect, is activated while you control a "Vampire" monster: Negate the activation, and if...
Set:
Dark Saviors
Card type:
Xyz/Effect Monster
Rarity:
Secret Rare
Attack:
2600
Defense:
1000
2+ Level 6 monsters If you use a monster(s), with a Level, that is owned by your oppone...
Set:
Starter Deck: Codebreaker
Card type:
Link/Effect Monster
Rarity:
Ultra Rare
Attack:
2300
2+ Effect Monsters When this card is co-linked, it and its co-linked monsters gain 500 ATK...
Set:
Shadows in Valhalla
Card type:
Field Spell
Rarity:
Super Rare
When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your c...
Set:
Legendary Hero Decks
Card type:
Link/Effect Monster
Rarity:
Ultra Rare
Attack:
2100
2+ DARK monsters During your Main Phase: You can send 1 "The Phantom Knights" monster from your...
Set:
Shadows in Valhalla
Card type:
Field Spell
Rarity:
Secret Rare
When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from yo...
Set:
Hidden Summoners
Card type:
Normal Spell
Rarity:
Super Rare
Pay 2000 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using 2 monsters you control as Fusion Materials. Neith...
Set:
Cybernetic Horizon
Card type:
Effect Monster
Rarity:
Rare
Attack:
0
Defense:
0
You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Im...
Set:
Cybernetic Horizon
Card type:
Tuner/Effect Monster
Rarity:
Common
Attack:
800
Defense:
1800
You can Special Summon this card (from your hand) in Defense Position to your zone a ...
Set:
Soul Fusion
Card type:
Normal Spell
Rarity:
Common
If you control no monsters: Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using 2 monsters from your hand and/o...
Set:
Soul Fusion
Card type:
Link/Effect Monster
Rarity:
Ultra Rare
Attack:
2000
2 LIGHT monsters, including a monster with 2000 or more ATK If this card is Link Summoned: You can targe...
Set:
OTS Tournament Pack 9
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
0
Defense:
1800
Once per turn: You can increase this card Level by 4 until the end of this turn. You c...
Set:
Soul Fusion
Card type:
Link/Effect Monster
Rarity:
Super Rare
Attack:
1800
2 Effect Monsters, including at least 1 “Orcust” monster This linked card cannot be destroyed by battle....
Set:
Duel Power
Card type:
Normal Spell
Rarity:
Ultra Rare
Add 1 "Edge Imp" monster and 1 "Polymerization" from your Deck to your hand. You can only activate 1 "Frightfur Patchwork" per ...
Set:
Savage Strike
Card type:
Link/Effect Monster
Rarity:
Rare
Attack:
1800
2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (exc...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '