Set:
The Secret Forces
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1400
Defense:
600
Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your...
Set:
Structure Deck: Synchron Extreme
Card type:
Quick Play Spell
Rarity:
Common
Select 1 Spell/Trap Card you control and 1 Spell/Trap Card your opponent controls. Destroy the selected c...
Set:
Structure Deck: Emperor of Darkness
Card type:
Effect Monster
Rarity:
Common
Attack:
800
Defense:
1000
If this card is in your hand: You can target 1 face-up monster your oppone...
Set:
OTS Tournament Pack 7
Card type:
Normal Trap
Rarity:
Super Rare
Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is act...
Set:
The Dark Illusion
Card type:
Xyz/Effect Monster
Rarity:
Super Rare
Attack:
2400
Defense:
0
3 or more Level 2 monsters Unaffected by other monsters' effects. Once per turn, if a ...
Set:
Battles of Legend: Relentless Revenge
Card type:
Normal Spell
Rarity:
Ultra Rare
Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn....
Set:
Duel Power
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
100
Defense:
1900
During your Main Phase, while your LP are higher than your opponent's, you can Normal Summon 1 ...
Set:
Duel Power
Card type:
Toon/Effect Monster
Rarity:
Ultra Rare
Attack:
2000
Defense:
1700
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributi...
Set:
Dragons of Legend: Unleashed
Card type:
Ritual/Effect Monster
Rarity:
Secret Rare
Attack:
1800
Defense:
1500
You can Ritual Summon this card with "Machine Angel Ritual". If this...
Set:
Dragons of Legend: Unleashed
Card type:
Ritual/Effect Monster
Rarity:
Secret Rare
Attack:
2700
Defense:
2400
You can Ritual Summon this card with "Machine Angel Ritual". If this...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '