Set:
Rising Rampage
Card type:
Link/Effect Monster
Rarity:
Common
Attack:
1000
2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Pha...
Set:
Rising Rampage
Card type:
Xyz/Effect Monster
Rarity:
Common
Attack:
0
Defense:
0
2 Level 1 monsters Unaffected by other cards' effects. Once per turn (Quick Effect): You can det...
Set:
Legendary Collection 3: Yugi's World
Card type:
Normal Trap
Rarity:
Ultra Rare
Discard your entire hand, then for each card you discarded to the Graveyard by this effect, add 1 LIGH...
Set:
Legendary Collection 3: Yugi's World
Card type:
Effect Monster
Rarity:
Common
Attack:
1000
Defense:
1600
You can substitute this card for any 1 Fusion Material Monster, but the ...
Set:
Structure Deck: Rokket Revolt
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1200
Defense:
2800
If you control a "Rokket" monster, you can Special Summon this card (from y...
Set:
Structure Deck: Rokket Revolt
Card type:
Effect Monster
Rarity:
Common
Attack:
2000
Defense:
2000
When a Link Monster's effect is activated that targets this face-up card on the...
Set:
Dark Neostorm
Card type:
Xyz/Effect Monster
Rarity:
Ultra Rare
Attack:
2600
Defense:
2100
2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Sta...
Set:
Dark Neostorm
Card type:
Effect Monster
Rarity:
Common
Attack:
100
Defense:
2000
If this card is sent to the GY as Link Material for the Link Summon of a Cyberse monster: You ca...
Set:
Dark Neostorm
Card type:
Tuner/Effect Monster
Rarity:
Rare
Attack:
400
Defense:
300
If this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate", or 1 card ...
Set:
Ghosts from the Past
Card type:
Link/Effect Monster
Rarity:
Ultra Rare
Attack:
600
1 Plant Normal Monster If a "Sunavalon" Link Monster(s) you control leaves the field by card eff...
Set:
Ghosts from the Past
Card type:
Normal Spell
Rarity:
Ultra Rare
Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Mat...
Set:
Legendary Collection 3: Yugi's World
Card type:
Normal Trap
Rarity:
Secret Rare
Discard 1 card to target 1 card your opponent controls; return that target to the top of the Deck.
Set:
Legendary Collection 3: Yugi's World
Card type:
Normal Spell
Rarity:
Super Rare
Each player chooses 1 monster they control and switches control of those monsters with each other. Th...
Set:
Battle Pack 2: War of the Giants
Card type:
Effect Monster
Rarity:
Mosaic Rare
Attack:
400
Defense:
200
You can return 1 card from your hand to the top of the Deck; Special Summ...
Set:
2017 Mega-Tins Mega Pack
Card type:
Normal Trap
Rarity:
Secret Rare
Tribute 1 DARK monster with 2000 or more DEF; check your opponent's hand, all monsters they control, and all card...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '