Set:
Retro Pack 2
Card type:
Spirit Monster
Rarity:
Common
Attack:
1700
Defense:
1200
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase...
Set:
Rise of Destiny
Card type:
Effect Monster
Rarity:
Common
Attack:
1300
Defense:
1200
When this card is Normal Summoned successfully, no Trap Cards can be activated.
Set:
Soul of the Duelist
Card type:
Normal Trap
Rarity:
Super Rare
Discard 1 card from your hand. During this turn, any damage you take from your opponent becomes 0.
Set:
Order of Chaos
Card type:
Effect Monster
Rarity:
Rare
Attack:
1800
Defense:
1500
Once per turn: You can banish 1 DARK monster from your Graveyard to target 1 Level 4 or lower LI...
Set:
Rise of Destiny
Card type:
Effect Monster
Rarity:
Rare
Attack:
1400
Defense:
900
If this card was Special Summoned by the effect of "Ultimate Insect LV1", as long as this card r...
Set:
Photon Shockwave
Card type:
Normal Spell
Rarity:
Common
Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '