Set:
Strike of Neos
Card type:
Effect Monster
Rarity:
Ultimate Rare
Attack:
800
Defense:
600
Once per turn, during the Main Phase, you can gain 500 Life Points for each card in your ...
Set:
Soul of the Duelist
Card type:
Effect Monster
Rarity:
Ultimate Rare
Attack:
0
Defense:
0
As long as this card remains face-up on your side of the field, it is unaffected by any ...
Set:
Rise of Destiny
Card type:
Counter Trap
Rarity:
Ultimate Rare
Discard 1 card from your hand. Negate the activation and the effect of an Effect Monster and destroy the monster.
Set:
Phantom Darkness
Card type:
Effect Monster
Rarity:
Ultimate Rare
Attack:
2000
Defense:
800
When this card is destroyed by battle and sent to the Graveyard, you can pay 500 Life ...
Set:
Lord of the Tachyon Galaxy
Card type:
Effect Monster
Rarity:
Ultimate Rare
Attack:
1100
Defense:
1600
When this card is flipped face-up: Special Summon 2 "Mecha Phantom Beast To...
Set:
Abyss Rising
Card type:
Normal Trap
Rarity:
Ultimate Rare
If a face-up Spell Card(s) in your opponent's Spell & Trap Card Zones is sent to the Graveyard: You can Target 1 face-u...
Set:
Gladiator's Assault
Card type:
Normal Trap
Rarity:
Ultimate Rare
Activate only if you control a "Gladiator Beast" monster. Monsters you control cannot be destroyed by battle this tu...
Set:
Force of the Breaker
Card type:
Normal Spell
Rarity:
Ultimate Rare
Your opponent draws 1 card. Select 1 Pyro-Type monster from your Deck and remove it from play. Inflict damage to y...
Set:
Enemy of Justice
Card type:
Normal Trap
Rarity:
Ultimate Rare
Send 3 cards from the top of your Deck to the Graveyard, and take 1000 damage for each Spell or Trap Card sent to the G...
Set:
Force of the Breaker
Card type:
Effect Monster
Rarity:
Ultimate Rare
Attack:
2400
Defense:
1500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned ...
Set:
Enemy of Justice
Card type:
Effect Monster
Rarity:
Ultimate Rare
Attack:
300
Defense:
500
Send this card and ' other Fairy-Type monster from your hand to the Graveyard to activa...
Set:
Flaming Eternity
Card type:
Effect Monster
Rarity:
Ultimate Rare
Attack:
2300
Defense:
900
If this card was Special Summoned by the effect of Ultimate Insect LV3, as long as thi...
Set:
Astral Pack 2
Card type:
Effect Monster
Rarity:
Ultimate Rare
Attack:
1800
Defense:
0
All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directl...
Set:
Astral Pack 4
Card type:
Effect Monster
Rarity:
Ultimate Rare
Attack:
300
Defense:
300
When this card is sent to the Graveyard: Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/...
Set:
Cyberdark Impact
Card type:
Continuous Trap
Rarity:
Ultimate Rare
Activate only during your opponent''s Main Phase. After activation, Special Summon this card; it is treated as an E...
Set:
Abyss Rising
Card type:
Effect Monster
Rarity:
Ultimate Rare
Attack:
1500
Defense:
1200
If this card on the field is destroyed and sent to the Graveyard: You can Special Summon ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '