Set:
Duelist Alliance
Card type:
Ritual/Effect Monster
Rarity:
Ultimate Rare
Attack:
2500
Defense:
2400
You can Ritual Summon this card with "Hymn of Light". During the End Phase, if...
Set:
Secrets of Eternity
Card type:
Ritual/Effect Monster
Rarity:
Ultimate Rare
Attack:
2500
Defense:
1700
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must b...
Set:
The New Challengers
Card type:
Xyz/Effect Monster
Rarity:
Ultimate Rare
Attack:
2100
Defense:
2500
3 Level 4 "tellarknight" monsters. During the turn you Xyz Summon this card, y...
Set:
The New Challengers
Card type:
Xyz/Effect Monster
Rarity:
Ultimate Rare
Attack:
2500
Defense:
2000
2 Level 4 monsters You can detach 2 Xyz Materials from this card, then target ...
Set:
Secrets of Eternity
Card type:
Xyz/Effect Monster
Rarity:
Ultimate Rare
Attack:
2700
Defense:
2000
3 or more Level 5 LIGHT monsters During your Main Phase 2, you can also Xyz Su...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '