Set:
The Duelist Genesis
Card type:
Synchro/Effect Monster
Rarity:
Ultimate Rare
Attack:
2700
Defense:
2300
1 Tuner + 1 or more non-Tuner monsters When this card destroys an opponent...
Set:
OTS Tournament Pack 18
Card type:
Normal Spell
Rarity:
Ultimate Rare
Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monst...
Set:
OTS Tournament Pack 13
Card type:
Xyz/Effect Monster
Rarity:
Ultimate Rare
Attack:
1700
Defense:
1400
2 Level 4 monsters While this card has a material attached that was origina...
Set:
The Shining Darkness
Card type:
Tuner Monster
Rarity:
Ultimate Rare
Attack:
1100
Defense:
300
If this card is added from the Deck to your hand by the effect of a Spell, Trap, or...
Set:
The Duelist Genesis
Card type:
Synchro/Effect Monster
Rarity:
Ultimate Rare
Attack:
2800
Defense:
1800
"Nitro Synchron" + 1 non-Tuner monsters Once during each of your turns, If...
Set:
Photon Shockwave
Card type:
Effect Monster
Rarity:
Ultimate Rare
Attack:
800
Defense:
500
You can target 1 monster your opponent controls; return that target to the hand. This e...
Set:
Crossroads of Chaos
Card type:
Tuner Monster
Rarity:
Ultimate Rare
Attack:
400
Defense:
200
You can return 1 card from your hand to the top of the Deck to Special Summon this ca...
Set:
Ancient Prophecy
Card type:
Tuner Monster
Rarity:
Ultimate Rare
Attack:
800
Defense:
0
If this card is face-up on the field, you cannot use it for a Synchro Summon. If this card...
Set:
Lord of the Tachyon Galaxy
Card type:
Effect Monster
Rarity:
Ultimate Rare
Attack:
1400
Defense:
1300
You can discard 1 “Harpie” card; Special Summon 1 “Harpie” monster from you...
Set:
OTS Tournament Pack 21
Card type:
Effect Monster
Rarity:
Ultimate Rare
Attack:
2400
Defense:
2400
If you control no monsters, you can Special Summon this card (from your hand). ...
Set:
OTS Tournament Pack 20
Card type:
Tuner/Effect Monster
Rarity:
Ultimate Rare
Attack:
0
Defense:
1800
If your opponent controls more monsters than you do (Quick Effect): You can ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '